Looks like you have good modeling, lighting and texturing skills. It doesn't look like you have anything game rez / rendered in engine? You should definitely show a project rendered in engine along with some technical breakdowns (wireframes, texture sheets, etc...). I'd remove the dragonfly, ark and alien robot walker…
Well, today I have been working all day lowering the polycount of the high poly model to make the low poly version of it. Here is how the wireframe looks: Now, the low poly model has 36.246 tris. It's inside the polycount budget I said the other day. I want the model to have detail and not to be able to see the edges of…
I think 5k tris is OK for a pistol if it's up close in an FPS. Might actually be somewhat low. Your topology needs a lot of work though. You shouldn't have super long triangles like you've got here. Don't be afraid to add some extra topology to make your wireframe cleaner. I'm not going to say anything about ngons else…
Hey this is looking great so far. I like the brushwork. I'd like to see a bit more painted-in lighting. You have a really dark shadow inside the well and in the bucket, but everything else is a bit flat in comparison. The wheel and the stone base in particular. If the lighting is dusk, then get some more soft shadowing,…
Good for a learning project. What did you render this in? Blender? That is not ideal for presentation. Use Unreal or marmoset or 3Do. The quality of your render is very, jarring. When presenting renders post various shots then one with a wireframe. Only showing the textured LP is difficult for the viewer to critique. Only…
Post higher rest concept image if you have it. Post clearer/larger wireframes. Consider posting texture flats. Quick impressions: You have a lot of unnecessary geo on the model. Collapse/weld areas that are not changing silhouette or needed for smoothing. Without more information it's hard to give more critique. It looks…
Ah thanks guys! 3dcaspar - maybe its the chromatic abbertion and the film grain pp. We'll see how it looks when I'll have more pieces. If it will be still noisy, i'll tone it down. But yeah the grain is maybe a little too much. Dimfist - Its a plane with parallax :) I'll get back to the textures after I placed a few things…
Good catch, I was feeling I would need to fix that myself. What happened was the top button for the backlight power is accurate. Then I cloned that groove over to the other areas which don't need to be as deep. Here's a wireframe of the high poly. Keep in mind that this is only for a bake so N-gons are fine as long as they…
More close up images and wireframe. Any comments and critiques will be really appreciated. The big question for me right now is - Is my skill/ability good enough to land a junior level job in the US? If no, what do I need to concentrate my efforts on? If yes, what should my next step be to expand my portfolio for getting a…
The layout thing has basically been covered already :) My advice would be thinking about which image is really worth showing. Not that there's anything wrong with the content. But I see a lot of models which seem really similar. for example; the backpack. There are 3 different versions, but the only difference are the…