Great work, but lot of fine details are lost. Yeah rendering is boring. There is a lazy way to do it - just combine screens of different zbrush matcaps in photoshop
It all comes down to texturesize and texel density, would you mind sharing a screen of your model and the parts where it doesnt look as crisp as it should?
but.. .but... Michael Crichton is dead :( not that it matters i guess... since most of the times screen play writers bastardize the crap out of a good story from a book.
Correct, No errors, no pop-ups. Just click export and nothing happens. Tried to use Gyazo, but it doesn't capture dDO or any of it's screens, only photoshop.
Yeah sure, move onto the bouncing ball. Get it bouncing up and down, then do one with ti bouncing across the screen and then one with different weights.