I remember seeing your stuff on that other site too and I also asked your workflow. So I'm also looking forward to any tutorial or breakdowns you post in the future :) stay britney
Hello, This is a great website, definitely going to be more active here in the future. My online portfolio and resume can be seen at http://www.cgsinister.com . I've just completed a BA in product design and my goal is to become an art director
Hello everybody! I'm working on a scorpion android. In the future I will texture and pose this model, but for now I would like to get some feedback if I can. I've conceptualized this model myself. So any feedback about the design or the quality of the modeling I'll definitely consider.
Hi guys, Just released my first HDRI bundle. It's a sample of futur upcoming hdri bundles. I would love to hear your thoughts on it. Any suggestions or things I could improve on? The resolution of the hdri is 5K. enjoy! https://gumroad.com/l/jkQX
Hi everyone! Currently working on an MP5 model. This one is made for a game where player can upgrade weapon with a new parts. At this moment these parts are 2 types of handguards. There will be more in future. At this stage it is a game- ready lowpoly with basic normal map and AO. Comments/crits are welcome.
Well, I am happy to learn about the MPC because it seems broadly useful and I see myself using it a lot in the future. Unfortunately, for solving this specific issue, there is a bit of a rabbit hole due to the nature of the plugin being used for the dynamic snow trails. It looks like the basic theory works for a "normal"…
Don't overthink it. The worst that can happen is you get rejected, but getting rejected isn't some kind of black mark on your reputation - you can reapply in the future when you've improved your skills and portfolio.
@ylke Thanks, this is super helpful advice! I'll definitely look into that book, I did start learning already with Python 3 but from what I understand a lot of the industry hasn't caught up yet so the earlier version may still be worth learning, then adapting to 3 in the future.
Hi, I am a student and I was wondering what the most professional way to display an asset would be. Most directly for hard surface models for games. I would like to start posting to Art Station in the near future. Are there any revisions that I should make?
So...this is my first post on polycount! Hey everybody! Nice to be a part of the community now. This environment was inspired by this concept art by Jonas De Ro. I'm looking for critiques, tips, tricks...anything really to make this (and future projects) better. Thanks everybody! Marmoset render of the fountain: