Your work is top-notch, however, the website displaying your work is mediocre. Why no .com? Some of the images are linked to images that also show normal maps and extra work. Make mention of this or show everything on the page.
yea it was a pain in the a** trying to figur out how the center beams will be higher than the others without using a lot of geometry O_o i think your idea of making them bowed is not bad ..... thank you again :)
What about a seperate team and singles award along with the overall champion? If you want to discuss any of this in real time Fred, just shoot me a message: msn: prizm_teenstrike at hotmail dot com y!: skankerzero
Holeeey Moleyyy....I havent visited GA in a while but recently looked through their comic con character challenge. And yeah..woah. Theres some insanely talented guys posting there, and they got a tonne of entries to boot. crazy
Hey Jesse you got COD 4 for that yet.. If so, add me Low_0der <---notice the zero for the O Also got orange Box That goes for everyone..I'm always up for shooting a felow polycounter in the face
REBOOT!?!?!?!?!??! WTF!!!!!!!!!!!!!!!!!!!!!!!!!????????????!!!!!!!!!!!!!!!!!! i'm glad spidey 4 is out the window, but REBOOT!?! SERIOUSLY!?! where's my gosh damn crowbar... the shit's going to turn into smallville... you just watch and bow your head in shame and embarrassment.
and or, would it be possible to send the offending texture package to me so I can actually test it in ued? It would be much more effective than blind speculation. vailias at gmail dot com if you choose to send it.
actually soul, most of ratchet's fanbase is in Korea, and the Korean ps3 only has a geforce 3 in it so we had to go for those specs. thanks for the comments, the game is really fun too. more comming soon.
Lol. b1ll is a unique person. That's how he is...unique. He wasn't trying to offend you, Downsizer. b1ll is just quirky. If you REALLY want to get into some nice reading, check out 4815162342.com
sure, animate the skeleton forward from the COM, and any vert that gets left behind isn't weighted. i get the feeling you were looking for something more along the lines of a vertex weight table though.