Next, I apply different materials to my motor bike in ICONE6. Besides, I also added some animated props to the bike, so it could be more realistic and interactive. Below is my explanation for my motor bike design.
I would say the right feel would be realistic PBR looking, something that you look at and think 'WOW' I still need some practice with Rendering and would like some help or a few pointers. Thanks for your reply
Well texturing in a proper skin texture and hair would make it more realistic looking. Dem eye brows.... Don't think they stick out enough. Perhaps flattering them. Females tend to have less prominent eyebrows in that regard .
It's decently fun and graphically VERY impressive, but it's not the IL2 Sturmovik successor a lot of us hardcore WWII flight sim grognards were hoping for. Most of the player base seems to live in the arcade battles rather than the realistic simulator rooms.
Looking good. I feel like its just steps away from looking super realistic. Is this using baked lighting? Also I think the yellow counters could use some more wear and some roughness variation.
If you are going to do it in a realistic way it is only material work. You would need a reflective shader which reflects a cubemap and has transparency. But the best would be if you would show us what you got so far.
Hi to make this more easy, please tell us what you know about 3d graphics, and what you want to do with it. because creating 3dmodels from concepts and rendering a realistic glass is are 2 very different things
really love the realistic hands w/body panel seams. soo cool. the new guy looks like he needs lots of useless/exuberant stuff. I'm a bit surprised there hasn't been more modding into the Fo3 engine.
id advise you to go and reunwrap that model and do alot of overlapping, cut the model in half and overlap the textures...Also when you go to paint it, what style are you going for? realistic or handpainted? Gather a lot of references of vehicles.
This is, unfortunately, correct. Nitrous "realistic" mode shows shadows and transparency for internal materials only, custom DX shaders are not supported for this. :poly127: You can switch to "Shaded" mode to see basic transparency for DX/ShaderFX materials, but it is not exactly perfect.