I don't know if you guys plan on keep working on this but the major thing that sticks out to me is the camera work and animation. -Camera cuts should go unnoticed by the viewer for the most part, but when you cut to black that often, use really quick cuts, and don't use establishing shots effectively they become really…
<Personal Opinion> I'd say not to design your own...as in don't draw it yourself and get a tattoo artist to do it for you and don't get it with the idea that it means something. I've got two big pieces, entire left arm sleeve and right leg half sleeve...both are custom made by the tattoo artist and both, in my opinion, are…
make sure that you flip the green channel if you baked normals in max Also, your tri count seems very high, there are a lot of areas that seam really excessive(all the groves modeled in, with multiple edges per grove). And it seems like you've go so much geometry that it is hurting your bakes in some cases. Are the side…
worst that will happen is they'll be a little blured from the down sampling, usually resizing from 2048 to 1024 is better than just rendering with high AA on a 1024, i've had people try and argue with me that it will totally destry the normals if you resize them and they're resampled, but its BS. The most you'll have to do…
Update! Since my last post, I've worked out most of the textures and am continuing forward. I have to texture the eyes, add hair, and maybe some more roughness in areas on the sculpt? Maybe some spray paint on the jacket / grungy stuff. Any feedback on this before I push the last 10%? I've been staring at it for a couple…