I don't know if anyone can help, but I follow alot of tutorials and they always seem to grab photos and use layer masks to control scratches, rust, and dirt.They often pile it on and now it's a habit that I've developed.I followed a sword tutorial by racer on how a lot of models tend to be noisy and they over do it to the…
You can get the student versions if you're a student, though I must admit that many do use bootlegs for their portfolio (they look at it as a perpetual trial license) Not to say it wasn't right, or wrong, or anything for that matter. Or that they wouldn't have been hired for only knowing blender. But I feel that everyone's…
AO = Ambient Occlusion. This is when not as much light gets into corners, cracks, crevices. Any area where parts are near each other. AO maps reduce the amount of light reflected from that part of the mesh. Thickness = How thick the mesh is. This is used in stuff like Subsurface shaders such as skin or leaves. This is…
For a long time we've been attempting to figure out the best way to approach the floors and we've been massively over complicating the process. After hours of trying different methods and researching techniques we realized that we can use a simple alpha mask to hide the sections of the floor that are outside the playable…
I picked Growth too. I so wish I hadn't... every so often I get in a game where literally all of the right cards are in my hand at the right time, but most of the time its a shitshow and everyone else is much more powerful and "cooler" than my dudes. There have been so many occasions where the opposing side has the entire…
Thanks William, and as it happens, after a break for the holiday, I picked up Quixel Suite. I've been banging through sorting out the pipeline for it and have run into some really weird problems that I can not seem to sort out how to fix. I think I've reached the point, that after three days of trying different thing,…
I suggest you take inspiration from real cold war era weapons and base your designs on them as they are not particularly strong. Always remember form follows function. [SIZE=-2]SPS Underwater Cartridge and SPP-1 Pistol [/SIZE](if thats not the epitome of low dps high damage) PP2000 could serve as insipration for a…
There're already some good points by the guys above, im just basically repeating some of them: - damaged sword design suggest that the character has already been in a bunch of battles/fights, but the armor parts are mostly clean/ smooth/new suggesting otherwise, which doesnt make a lot of sense putting them together. -…
sorry but what is this for? game environment, art project, pre-rendered animation or something else? The environment looks like a game level but the way your building it sounds reaaaaaally inefficient for that. I would seriously consider taking AmbiguousPackage's advice and look into modular level design. If you look at…
The door frame is off, as others have posted. You typically have 2" or so of trim depth before you hit the sill/wall. The door handle is always right near the door edge at roughly 3' on center above ground. If you get the knob location wrong, it throws off your scale quickly as we as humans know pretty much where that knob…