Who the fuck cares? The first time you show a finished piece nobody is going to give a shit that the 'creative process' doesn't always have showable WIPs. As for 3d printing, you can try slicing your mesh at joint areas and posing the individual pieces to avoid overhangs and such. If you're for some reason really worried…
Rawbert I am tempted but I want to get a little bit further into it lol. I have been a bit creative with the concept and want to have more to show than half baked ideas. My main problem at the moment is knowing when to stop blocking and start making it more finished. Once I get the walls in engine and have what could be…
I want to say a few words about our creative process. We think that the key element (KE) of the environment - the throne has to be described and thought over first, the rest of the environment will be built accordingly to the KE. Therefore, the overall composition will gradually flow from the KE and will be intact with it.…
out of the norm for tf2 all you need is a good square brush with rounded corners Swizzle did a good thread to get people on track. http://www.polycount.com/forum/showthread.php?t=73559 hope the info helps and like dustinbrown said it come more down to the individuals creativity and skill rather than the tools used, and…
hm doesnt melody do this "creative mirroring" automatically ? I thought nv's meshmender lib was exactly for the "automatic" splitting of vertices when they are mirrored uvs and such ? #3 is a preprocessing step, you create "unique" vertices for the "border line" of a uv chunk by duplicating, cause those are the critical…
I hadn't watched the vid yet. Haha, he steamwalzed over the poor kid. They didn't make the kid play him though, since at the Creative booth they had Fatality coming back from his 'retirement' to take all challenges. Fatality's an ass though for taking them out with the gauntlet. Now i still didn't get to see much of the…
Cheers MoP I was hoping that would be the case with the normal maps. I still want to learn them but after your advice its not quite as urgent now. John - I downloaded that video and have saved it. Its pretty good, not somthing i'll copy but it did spark the odd creative idea (if anything sparks in my brain these days its a…
Now if you read that sticky, its exactly about the random threads: I personally think that art-block and general procrastination is a very relevant topic. Just recently, I replaced my entire playlist with a sample of brown noise, and some audio-books for unwrapping. I personally find it a bit hard to both be creative, and…
Adam was just trying to give you a shot on the arm. He has good advice. I agree that it might not be the most imaginative environment around, so try to make it imaginative. Add something that someone would find interesting, or wouldn't expect. Remember, that your textures are what will really make a piece shine. Modeling…
1. drink less 2. loose weight (lost 20kg this year, going for the next 20 ) 3. being more creative. realised that im just too much influences in my art.... 4. learn playing the guitar and improve my bluesharp skills. I hate myself that i cant play the guitar.... 5.Proof that i CAN model highpoly... Listed from most…