I think game companies would be more interested in your work if you damaged your assets. A lot of today's games are post-apocalyptic and war zones themed. GOW, COD, Fallout, Uncharted (crumbling cities).
It seems good on the modeling and material side, but it looks boring. As Matt said give it life. I mean, I cannot say much since it is just the beginning, but so far, it's good. Keep the work comming. Cheers!
That doesn't quite make sense that the bow is made of metal. Drawing that back is gonna require strength very few, if any humans, have. The edge of the arrowhead is blunt instead of sharp. Needs to be sharp if it's going to hurt anyone.
I used ON1 for up-rezing some textures. It also worked well for what it does. Maybe not the right thing for linework or non-noisy art but worth checking out. https://www.on1.com/products/resize/
You're right, only extremes exist. Its all or nothing. :thumbup: I laid out a detailed reply with examples and he immediately cops out with a one liner about mansplaining. There is no stereotyping or bias occurring here.
"Hi, This contest does not cover Warhammer Age of Sigmar (version 9) as part of the eligible IP. Hope that clears it up! Thanks! " http://dev.dota2.com/showthread.php?t=195486&p=1316400&viewfull=1#post1316400
anyone watch king 5 news tonight? http://www.king5.com/news/Seattle-woman-creates-YouTube-video-to-work-for-software-company-126398143.html .... .... ... I don't even know what to think about it... ...
He should try to sound less like a salesman and talk about pros and cons objectively instead. I for one hope this thing takes off because It should result in better looking art in less time.
aesir, have you read the sci-fi book R R Martin just put out? As much as I would have liked him to work on Feast of Crows, Tuf Voyaging is a very good book.
People: monster, miauu, Eric Chadwick Studios: Allegorithmic, VRagments Tools: 3D Studio Max, Substance Designer, Shaderforge (Unity) Games: Deus Ex: Mankind Divided, X-Com 2, Hearts of Iron IV