Sorry guys job FILLED. Sorry for everyone I didn't get back too the response was huge. The initial job is a character model and a few items of clothing and armour, if I like what I receive there will be further work.
I'm pretty happy with her design and proportions. I'll just stop calling her Lloth, hehe. It wasn't my intent to model Lloth from the beginning. I just wanted to model a half-spider/half-woman creature based on driders from D&D. It wasn't until I read gaus' post that I started calling her Lloth. I'll just start calling her…
I am creating this character for real-time rendering, I have done the secondary forms and I want to receive feedback before I continue creating the cloth and assets. Concept by Ethan Tadin
I'm planning to do a Steam Punkish version of the Katana. I attached what I have so far :D I plan to use gold, brown leather, dark red cloth, and black steel for the blade.
Hey guys just started doing clothing and thought id get some critiques on my over all work so far i know the feet suck but any input on anatomy or overall sculpt would be greatly appreciated.
Hi there!! I'm working on a modular game level. Here's some screenshots: The character textures still unfinished, clothes with just normal maps. I'm using 3ds max and Unity 3d.
My latest work in an attempt to become more efficient at sculpting cloth. Concept not mine 3 hours in so far, basic blocking. Hopeing i'll learn alot and will be able to turn it into a folio peice, let the learning commence!
My computer is finally back from repairs. Here's a quick update. Still blocking out the clothing, but I think I should be able to finish .. even with losing ten days.
very well done. the only thing that stood out to me was the facial hair. the individual hairs seems quite big. they seem to be as big as some of the facial wrinkles or threads from the clothing.