Cool, How did Muse work out for you? I've been wanting to take a look at it. As for your site - I think the layout is super clean and simple, which is good. If you are going to have a Contact page with your email, you should make the email address a link to send an email. I think you should have your CV on your website…
Alright here is an unfinished blockout that I made to get the basic feel of the layout and to make sure everything would work. I thought I would post this up now because I will be gone for this weekend for Easter, and I won't be able to work on it til early next week. But i'd say it's coming along nicely so far. Any…
Your highpoly sculpt wont need UVs. The polypaint data is just simply vertex colors, and so your painting can be stored that way instead - completely independent from UV layouts. Xnormal is capable of reading and baking vertex colors. This frees you up to create the UVs however you want on your lowpoly model since they…
Not sure where you are looking for work but Shrike is right on the money. Also the piece at the top I think is your worst piece, so you might want to remove that or give it a serious lighting/layout adjustment. Also, since you are doing this all in UDK it would probably benefit you in your job search to include…
Hmm i dont use topogun, does anybody else have some tip? None of what you wrote helped me... :-( currently i have "solved" the issue with different uvw layout (automatically created) in max, which doesnt seem to have the problems with seams, altough i would like to now why the previous had problems... any tips anybody?
Decided to replace most of my work with newer stuff. Still looking for feedback on anything. How do you guys feel about the program logo's at the top of each project to represent what programs were used in the making of each project? known problems so far: -demo reel tab needs to be removed -site layout is proper in…
Not sure this has been covered or not, but it's possible to mask off UV spaces with nodes in UDK instead of bringing in the additional texture sampler with the checker pattern. If you place your flipped UV's to the right of 0-1 space for example: http://i.imgur.com/JwPce5R.jpg For other UV layout situations one could…
I think I´m going to mix realistic and stylized styles together. I´m really liking the Dishonored style but a little more realistic would be the style I´m looking for. Just played the Half-Life - Lost Coast and that gave me some ideas about the scene and layout. Need to make a trip to nature and collect some more reference…
Great job Stephanie! If you could I would post up one of the texture sheets to check out your UV layout/spec maps and such see if there is anything to improve on there. The jukebox looks great. You might want to add some more geo to the bottom silhouette of the go cart as its hard edges stand out to me. I am loving the…
Mantra, I tried downloading the mesh but I only see 1 UV layout. It looks like the entire body is a solid island. I can't imagine how animating the UV in one direction would give the arrows you picture following the curve of the body. Is there a second UV that I'm not seeing? How do you preview the detail map? Nice work BTW