@Djanki Yeah you are totally right i totally missed that, might have been a bit too lazy on the sculpt haha i will correct it thanks a lot!! I am glad you like the lighting! @switz Usually i do a big blockout scene in maya; all in one piece, just to try some fast iteration but pretty quickly i split my pieces in "modular"…
I think the most important issue is to make sure your scenes are well illuminated to show off your work, no good spending all that time sculpting skin pores if it dosen't show up in the renders. Kevin Johnstone's renders are really well done imo: http://boards.polycount.net/showthread.php?t=62114&highlight=gears As you can…
That's a really cool scene, great concept too. It's nice to see something stylized in UDK. The big bright spot on the floor under the chair is kind of blinding atm, you might want to darken that up a bit. I like the highlights/reflections on the orange-red bamboo?/cylinder shapes from your concept you should try to carry…
Well I've realized that being efficient is the most important thing, you want to get stuff out rather quickly and spend only the necessary amount in the concept-stage. I usually just gather lots of concepts with the atmosphere and feel that I like. I also gather concepts (not related to what I want to do necessarily) and…
I'm a student myself, so take my suggestions with a grain of salt: -The Hallway seems very narrow compared to Sam Brown's concept pieces. -For this sci-fi style, everything should be minimalistic and sleek. Your lights right now feel very boxy and low-tech compared to the rest of the scene. -You should be playing with the…
@iniside Great progress on building the scene. My only crit would be that its a little too dark. Depending on how close your trying to match to the concept of course but the lamp in the scene really gives everything I nice warm glow. @inwar Really like the heater, i'd say you nailed the concept. Anyway I've been working on…
BagelHero: Thanks a lot! Yeah you're definitely right about materials. I didn't know pretty much anything about PBR when I started (and still learning) and this is my second environment and first project in unreal so I kind of learned on the go. Oh yeah! haha, will add that about the asset sheets. No, no Artstation yet..:P…
Hey you've got a nice start to a scene here but at the moment it looks a lot more like a blockout than a finished level. Most of your objects are simplified geometry with a tiling texture wrapped around it. Those bridge/stairs are something I'd expect to see out of Quake 2. In general you're also reusing way too many…
towards the back of the scene it will be filled with a green smog to make the viewer focus towards the front hopefully that will help. Well right now I am using 4 1024x1024 maps and a 2048. one of the 1024 and the 2048 maps is on the truck I would like to keep those as detailed as possible since I plan on making that my…
Joe, Thanks! I got a valid question recently, why am I doing a character in a prop project? Yeah, well... that's true. I should've made something else, like a modular house. The focus is training on model and texture optimization, and I had only my mind on the motorcycle. The choice for what I should've created as a…