wow...that hair looks like retop hell haha :open_mouth: overall I thin k it looks great, I know you probably dont wanna touch the retop any longer, but I would suggest closing the hair spirals in a star or triangle shape rather then a quads to be honest. also, this is really nitpicky and wont really effect anything major,…
Nothing wrong with vortex rings from a small explosion, however a shockwave strong enough to create that kind of noticeable atmospheric lensing demands a much larger, and or more persistent core explosion. The explosion itself is pretty good, but it feels small for the shock you've given it, however if you removed the…
Glad it helps, texture atlases are a good thing to know how to use. To separate the different sections, I face-mapped the whole model first (UVW Mapping modifier set to Face) then with UVW Unwrap in Edge mode I selected the edge ring for one of the "boards", used the Edit UVW menu Select to convert the selection to Faces,…
The larger proportions seem OK. But the details are not well executed, which lowers the quality of the model. I realize this was a quick study, but to use it as a portfolio piece it should probably get a lot more work done to it. In particular the fingernails look painted on, rather than "grown" or integrated with the…
Short answer, no... at least not now... the easiest/fastest way is to get rappatools3... Can do with "spline brdige" or rappatools3 !? The new rappatools3 has been mostly re-written or improved... and now it's not based on the interface anymore... the interface it's a faster way to access stuff from it... or the box menu…
In my opinion, i go with the philosophy "whatever works, works!" There is no cheating, if a software offers u a tool to fix something in no time, what's the point not using it because of some kind of non-written rule. Improvements are a part of this job/hobby, and the industry demands to an artist to be quick and…
Okay it's made somewhat of a difference, but my metal rings still look very blackish? They don't look like the silver shining metal that's in painter. They look like more a dark steel. ??? I'm not liking how their is an illusion between the two workflow stages, Substance Painter and Unreal Engine 4. SP gives you a really…
Here's how I got it to work: Double click the "color value" swatch to pull up the color history window Expand the color palettes window (at the bottom) Expand the "Default" drop down menu and select "new" Save a new blank palette Select a color in the top left using the ring, spectrum, image or blend Select a blank tile in…
Before tackling the task of retexturing everything. I figured I would try to solve some importing problems I was having and try to get everything running in game. Finally figured it out! The shader masks 1 and 2 are all basic place holders, so don't mind the ridiculous amount of spec/waxyness, that will be getting tweaked…
Would it? Or would it simply be more in line with your personal expectations? They didn't go into this film thinking that they would make some sort of re-telling of classic Norse mythology. They didn't slap beards on everyone or dress all the actors as if they had just stepped out of Lord of the Rings. This was never…