"Monstrous delicious" A Plant. Recently Diego finished a vase + plant object for the game. Not very special maybe, yet it was the first "fresh green" object in the middle of all those dusty, brownish, rotten, stinky textures. My first concerns were that this green object would generate a weird contrast with the surrounding…
As I promissed the script is redy. :) --******************************************************************************************************-- Created: 29-06-2011-- Last Updated: 29-06-2011-- Version: 1.0---- Author : Kostadin Kotev / miau_u@yahoo.com /-- Version: 3ds max 9 and up---- Discription: Requested in…
First I dont want to sound harsh because you are new to this. So that said, just finish this and move on dont hang up on the details, and I say that because this is not the type of peice to get hung up over and as your experience grows this type of object will be simple and quick to get through. Right now the issue your…
Hey! Nice to see you on Polycount Piggy! One thing I'd like to point out is that you need to fix up your light a bit in your exterior scene. Make sure you have a colored ambient source that represents the color of your sky. Maybe a lightish blue. After you have that, get in a Big Direct Spot light that represents your main…
I could only assume that this art team is testing your ability to represent over scaled objects. Because you have retained such an element of accuracy you have looked passed any identifiable areas that help you understand what it actually is. Don't get me wrong, your high poly model is nice. But do you currently know what…
I'm experiencing something similar, and might have a solution for the folks like me. Setup: I have a high poly version of a head and a lowpoly basemesh that I'm trying to conform to it. Everithing works pretty well all around the model, except when I try to project the verts in the mouth. As soon as I reach the crease of…
My gut tells me that the problem is in using the cut tool. If I am correct, below will help you. If not using snaps (like snap to vertex) you can sometimes inadvertently create an extra vertex/edge very close to another vertex. This will cause the topology to not be composed of quads (even though it may look like its…
One thing that I've noticed from programmers coming straight out of college is that it seems like there isn't a great emphasis placed on design patterns, learning them, or those associated with enterprise-level development. Once you've understood the design pattern of the application, for those of such a great scale, you…
Your mug looks OK but I think the cruve on the handle is a bit off, as is the way you mate the handle to the mug - usually the handles are even on the top and bottom and in your smoothed version they lack the subtle separation that comes from the way they're manufactured. The turbosmoothed, high-geometry version would be…