Maya kind of operates on the premise that "here's the entire UI... hide things until you like it". Marking Menus are there, or the shelf, or just the standard menu. It's up to you which is a good way instead of being forced to work a particular way. After years of built up custom marking menus you can never go back to…
the square default texture on the blocks i've tiled by 5 :P didnt like the blurred lines, personal preference lol. The base layout is just a firsrt crude idea of the area. I'll make a mock-up of the area and post it up later tonight with alot more placeholder props etc. I also hate using the brush blocks for modelling i…
I wasn't sure what to do next, whether I should do the normals first and texture the model last or texture the model then do the normals. So I started out with normals. Figure it be easier that way. Here is my low res with the normals. I did the normals on all of the pieces at once. Would it have been better to do them one…
Depends on the business model. I'm certainly not opposed to buying unlocks or anything in a fair balanced game. Assume for a moment CoD is nicely balanced, you could simply buy weapon variety for a fee and not have to level and gather XP just to get that HK SL8 you want. Along the same lines a game like DOTA or LOL could…
These look great. I personally think that low poly hand painted art (especially the simplified cartoony sort of stuff you're making) has a certain charm in its low-polyness, if that makes sense. The chunkiness of the geo adds to the charm. I think for the cactus though there needs to be some sort of transition between the…
Hey WetWired it looks fantastic! Do you have any advice on how you UV'ed/Textured your buildings? Im working on a city for a student senior project (using unity, maya, photoshop) and have a lot of questions of how people make their textures modular, or how you laid out the patterns in your buildings so that they didn't…
Definitely biting more than you can chew, are you familiar with the rule of thirds? I end up mostly applying it to my work... what you want to do, take a third of it off, what you have time to do, take another third off, and the third your left with is your project. Which to be honest does fall under the enclosed trainyard…
Bumping with another issue related to this mesh. I'm unwrapping and baking it down now, but I can't find a solid method to unwrap it efficiently and maintain a high-quality bake. Here's a reference image of what I'm aiming for, sorry for the shoddy quality, it's from Google Maps. What I've built so far: UVs of the object:…
Been a busy week! I'm working on my graduation project on the side so I don't get to work on this piece quite as much as I would like, however I'm making good progress, finally done replacing all the modular brushes with meshes I can work on in Maya. I'm now ready to do extensive detail passings on the assets, work on…
ToffeApple: Thanks definitely show me what you come up with Anty: Thanks. We are using a in house engine the editor is alike UDK I would say better in some ways. As for the cliffs do you mean how I made the texture? or how we built the mountain scape. For mountains modeling it was just poly modeling mostly done in maya, To…