You can also use Designer to apply those procedural textures to a model by using masks/filters with baked textures. You just wont be painting those details by hand in designer. And the layer system in Painter is much more like Photoshop or DDO (but better IMO). Applying those materials through designer seems to me, more…
Hey bbox. I agree with Andreas. It's a terrible time to get a loan now and you know how things stand in our country. It's not exactly sunshine and rainbows. I'll run into the same problem (except the computer part) in a wile and i thought of it as Andreas suggested. I'm learning the modeling etc. with the "pro" tools but…
Skillmister - I just used a zip alpha that I found in the Pixologic alpha library for the zippers. For the stitching, I made a few custom stitch alphas (single stitch, double stitch, stitch with seam etc) and used the stitch tool in zbrush (I believe it's called the stitch tool, don't have it open atm). Here's an update on…
Agree with Autcon, there are a lot of things related to being an environment artist than just making pretty pictures.. things like making collision, LODs, making sure stuff is streaming in properly, etc. Unglamorous, but it has to be done. And always testing.. testing your art in engine to see if it matches up with…
DX9 and DX10 will both work with these maps, though they might be a little slower on dx9. I guess that as they are intended as future tech for the next gen, legacy cards have not been the focus in development and are not as well optimised for the complex shaders required. There are no workflow changes really and aside from…
I think you should ignore specular and normal maps and concentrate on making a diffuse texture that you can actually understand, right now nothing makes sense, there is no reason to your chaos. Take a look at some of Philip's textures and tutorials: http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html What…
Short answer. some people can do things easier then others...like some people are natually muscular while others are not. To say its impossible to get like that for the most part isnt something that isnt feasible, it will just require alot more hardwork then someone who natually has that. Drawing, math/programming, writing…
@Tusk Having lived in all except Montreal I'd say if you just use common sense you'll do okay. Best city for you? I recommend actually visiting each city (but not in winter) and factor in your career (cost of living vs expected salary, etc) and lifestyle choices (are you gay, you like outdoors a lot, you like crowded…
People are always saying this kind of thing "everthing is relative" etc etc and making it sound like they have some bigger more realistic view of whats going on in the world than anyone else, as if thier perception of the world is the right way to see things and everyone else is "just being defensive" and fooling…
And they're beautiful, but I doubt it was his responsibility to make them 'work' i.e. model creation, rigging, etc. My impression from the James Horner interview was Cameron did not understand the process of creating a score. I'm sure that he can create great designs, but I would surmise that after doing so he hands it off…