If you're not generating from a highpoly source, your uvs are much, much less important. You're always going to get visible seams/aliasing when you don't have a high res source but do have hard edges, so you don't have to set up your uvs in any fancy way to avoid them. Set up your smoothing so that it looks good, that's…
For the "extrusion" of the stuff on the panels I just make sure the normal map edge angle in the flat texture will be sufficient for a 90 degree or 45 degree angle and I put the sides on a separate shell, usually you can get away with just placing all the sides overlapped, only important thing is that the color matches the…
Very much debatable, but that is for another time. I do also agree though, especially when starting out with hard surface type modeling, that a traditional approach such as Maya/Max/Modo are the way to go for something like this. Would give you the control needed to get used to the difference stages, such as block out,…
currently stuck working on the high poly, obviously since im new to this i figured id run into some problems and heres my first one. edge termination without ruining the nice smooth area of another part i extruded in the ridges in the grip but i havent been able to figure out the best way to terminate the ends. in the…
Yay, it indeed works! This is a very useful for anyone using Blender as their main modeling app, but need to set up their stuff for Maya, Max or Modo and so on. I couldn't get maya tangent space from handplane to work in Maya 2015's viewport 2.0. But object space work beautifully though. Unity and Blender most likely use…
Hey, I like your work so far, you seem to have the shape down pretty well, i noticed you have a lot of edges in faces in areas that may not need so may. Particularly around the small pieces on the engines on the S-Foils and on the wings in general. You could accomplish the same effect with less edge loops pretty easily…
In modern rendering engine, mostly based on deferred shading/lighting, alpha transparency is really nasty. Besides sorting the foilage, you although have a lot of overdraw (no early z-rejection) and you can't utlize the deferred lighting pipeline without major issues. Therefor foilage is often rendered with a forward…
looks very nice so far, but i cant stop thinking about how something of the rectangular front turret plate dosnt line up with my impression of the tiger After looking around a bit, i found that the angle of the hinge is far smaller on the original, something like 15° while you have something that looks like 30 (bot) and…
modeling looks pretty good. well done on that end. however your edges are waaaaaaaay too tight. you need to loosen them up a bit. some notes also to take care of/think about. before the crits. in regard to your tri count.. id maybe aim for about 3-5k triangles if there's no attachments. 1. on the back of the gun. make the…
Hey Felipe, I like the overall design of the pieces. For your jet the scale of the plane feels a bit too big in comparison to the pilot's seat which is at human scale. You could size up the wheels and missiles to make it more proportionally balance. For the edges you could make it more sharp and this would make it feel…