thanks for the feedback kaoticvisions you were spot on with the age range. i still need to have a play with the wrists, knees and pelvis to rework them for the animations. where do you think the problems will be in those areas? here's the unwrap of the character. this is at 512 resolution. the finished texture will be at…
I already said I shouldnt have put the anti china remarks up there. There is no such thing as private industry there which bothers me. But the main issue I was trying to bring to everyone's attention was the outsourcing. I know its been in other industries for a long time. This is the first time I realized it was happening…
http://boards.polycount.net/showflat.php?Cat=0&Number=51117&an=0&page=1#51117 That comes with some stipulations, but looks like it could be just what you are looking for.
So yeah, i'm going to be uploading them to unreal's 2004 editor for my school project. The texture size i'll be using is 512 x 512 and you will be able to go into this shack i am building ...
[ QUOTE ] It's not quad because IIRC 128x256 is the biggest texture chunk that fits into the PS2's texture cache. [/ QUOTE ] Not entirely true, maybe for Rockstars engine, but bloodrayne 2 used full 512x512 sheets for the characters on the PS2
Thought I'd drop by to get reactions on my newest model. Set #924 Space Cruiser. http://farm3.static.flickr.com/2031/2503658942_cb2543324d.jpg http://farm4.static.flickr.com/3180/2502827987_8dc4524f85.jpg 1712 tri's, and uses a 512x1024 texture sheet. http://farm3.static.flickr.com/2074/2497809652_bbe1f9cee8.jpg…
If you are thinking of putting down that much cash for something you might as well take the time to research part and put one together yourself. Once you do, you will know how to upgrade in chuncks and you will never have to put down that much cash again. Your system will slowly upgrade as you need it in much easier to…
I might be home (i.e.: near a broadband internet connection I administrate) on the 30th, if my dad's PC (Athlon XP 1533MHz, 512MB RAM, Radeon 8500) can run it I'll be there. What time?
I don't think its done in Maya, if you're going for what they have in UT, then you're probably going to have to read up on it, or look at how they do it in the Unreal Editor. What I got from how they animated textures in the particle tutorial was that they setup one texture, and then subdivided that texture in an even…