Hey man, your portfolio ain't bad. It's really difficult looking for work at the moment, don't let it get to your head. Just keep making art and keep applying.
Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look: image source: https://capcom.fandom.com/wiki/Sodom Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted. Target engine: Unity? Rigged and posed. As a…
✨ Meet Alexis! 🔥 🔹This is a personal group artwork A blend of style, attitude, and timeless charm—crafted with passion and attention to detail. Hope you like this piece as much as we enjoyed creating it! Let us know what you think in the comments! ⬇️ 🔹 Credit: - Concept: @lera_kiryakova -Modeling: @naghi_hamidi -Grooming:…
Thanks, really struggled with finding references for this but these are the main images. The left half of the bottom middle image is the closest to what I would like to achieve and as for real life references there is so much variety in how barns look I just want to make sure what I have makes sense and looks alright so…
Click the camera attributes icon two times (camera icon with cog, third from left) increase the Near Clip Plane. A value of 1 will probably suffice. What is happening is that the camera has a limited range of distance before this glitch happens. You have to make the distance between Near and Far Clip Plane to be closer…
It's helpful to know if you're pursuing in cinematic or games, so I can tailor my critique. First impressions: -- The first shot is not bad, though it lacks some urgency both in posing and timing. If you're going for games, I'd make this a bit more aggressive, otherwise it's good as a mechanics piece. -- The dino piece has…