Not really necessary. I have 16 and the only time i'll get them full is by using Substance Designer with several 4K textures and 80 nodes, or by using Heavy fluid/smoke/particle simulations. Just buy an MB with enough slots to uprade, also buy 8GB sticks, so that you can ugrade later without changing the RAM sticks. If…
If what you want is its own object you can use layers or ctrl+h. If it's just faces you want to hide, you will have to split them into their own object to hide or put in a layer. You could assign a transparent shader to faces if you wanted or use the x-ray mode. Other than that I don't know if a way exists. I've never…
I am going to seperate the mesh into different smoothing groups, which ultimately means using seperate uv islands...OK, if by seperate uv islands means they can be just detached but kept touching? Which helps with keeping the texture consistant later on? Can you do that? or does there need to be a space? Surely you can…
[ QUOTE ] The demo really, really should have shown later sections. The beginning is so terrible. Once I got a grenade launcher it started getting more fun, since it played like an FPS then. I can imagine multiple people going nuts against big crowds being pretty fun, but we don't get to see that... [/ QUOTE ] IMO the demo…
"Jack Thompson promotes the developement of the most violent video game ever. In a phone interview with the controversial lawyer, Mr. Thompson is quoted as saying "stop calling me you bastards, or I'll kill you all!" Mr. Thompson later released a statement on the internet stating he is now planning to sue all game…
Handpainting started! Using the AO and curvature maps to drive the gradients and an ID map to mask out the different materials. I'm working with layers of grayscale to balance the values, and then layers in 'colour' mode to add colour without losing those values. Hand painting metal has always been a weak spot for me and…
Running a search on BA bumped into this thread with I think a similar issue: https://blenderartists.org/t/help-i-cant-find-my-bones/516601/5 Apparently bone layers are different to mesh layers (...BTW I'm not a animator by trade) and it seems by default under properties all the bones are set to hide, now to unhide switch…
Thanks man! The engraving where done with the stencil mask function substance painter has. I made some drawings and grabbed some patterns online, then I inverted them in photoshop to get usable alpha's for substance painter. Then i just used multiple height layers with the patterns painted in, and masked them over each…
This is awesome! I do have some suggestions. How about a version that uses Layer Comps. They are very useful when a particular image uses more than one layer. Also, it appears your script modifies what ever file it is run from. Perhaps you could make it open a new document and copy (or better yet place) the elements in the…
This is something else I've learned studying fine art. I would always keep my ideas inside of my head for later on when I felt I was good enough to execute them. A professor told me, "If you don't release the ideas you have now, how can you get new ones? Worse case scenario, later on you can redo them and see the progress…