Its good Lowpoly is nice but if this is for portfolio I want to be impressed Model me the weld on the back and some of the cracks on the wood If you want to show off optimization skills make a LOD Its also a bit too evenly rough, the tape also has too much even brown edge
Thank you so much for the feedback! Especially on the clothing and armor. I was looking into what to do with them, since I also felt that they aren't very cohesive with the body when it comes to quality. For my portfolio overall, I'm now focusing on hair creation, so I will take up changes to the clothing and armor after.…
I was able to work a bit more on the scene and implement some of the changes. Apart from the textures needing a new pass, something else still feels a bit off, but I am unsure what exactly.
Hey Neeraz, first off, cool asset. The model and bake look nice and clean. 9k tris is not cheap for a game prop, but okay for a first-person/portfolio asset. The textures are alright, but I feel like you could easily make the asset more shine with a few more tweaks here. First off, when looking at reference it seems like…
Slang for cheating, faking, or skirting the rules. Being a sneaky bastard. Like if you put a point light in the middle of a room it'll make it look sort of kind of vaguely like simple Global Illumination. The car looks much better, the nose and front wheel arches seem a lot more solid and grounded, and the front light…
Well foil hats aside, tax break is going to mean great things for the uk dev scene. We are slowly turning into Australia unfortunately where the dev scene is in real trouble. I always saw the recession as survival of the fittest and that we as an industry we had become over inflated and unfortunately now we see sequel hell…
I agree nothing is going to give you better results than doing it all by hand but what a task that is. I do a few metric tons of lip sync every year. Pretty much the same situation it sounds like. The two apps you're looking at, don't. They are both horrible. At work we looked into them both extensively and came to the…
Oh boy, a double post for my first bit of work... *sigh* One of my peers challenged me to a sci-fi helmet make-off (proper English?). The idea is to show each other our progress as we go, and this will push each of us to work harder since we can see what the competition is working on. We have one month to get the whole…
Alright Muzz, been thinking about it while I work, so here are my thoughts. >What i was suggesting wasn't to dilute the work of professionals, is that honestly what you think i am suggesting? I guess I sorta see this as a consequence of promoting fan/artist interaction. >Having a clean professional way for fans to follow…
First of all allow to extend a big thank you to everyone who had anything to do with the contest. It was a perfect excuse to get together and do some art. Yes the loose rules and big time frame were awesome. Tbh I hardly imagine myself taking part in a purely environment contest from now on :) Although having the time…