Thanks poopipe . So it should be some per face index like those 1001,1002 stored with the geo or it's still some code to execute during loading or run time that assign per face mat ID based on UV values? I mean if it's in the geo already so why the code? I never heard about storing it in FBX for example.
err probably because not everyone that knows a bit of "code" knows every bit of code. "You just need a terminal to hack into the mainframe through the backdoor" "I don't get it, I thought you said you where a programmer? Why can't you re-target Chinese ICBM's to obliterate Russia using my Commodore 64!?" It's that simple...
I use notePad++ with the mel language definition installed. It doesn't do autocomplete for mel but does code folding. https://www.highend3d.com/downloads/applications/syntax-scripting/c/mel-language-definition-for-notepad to get code folding to work I had to add { and } as folding options. Maya LT doesn't support python so…
Well we tracked the pirate down. We did a promo code give away and this guy took our pomo code and cracked our app. He didn't even buy the app to rip us off! Here is what I have been posting on various developer forums so people stop giving this guy their apps.
ya your doing good making something like this if your just starting to get familiar with mel. as far as code organization, you should be trying to use global variables less, and use function arguments and returns in there place, This makes it easier to read the code, and also prevents conflicts with pre-existing global…
i just took a peek at the code, that idea wont work, what needs to be done, is for the script creator to modify the selection process to to select the children as well. I would do it, but im not a maxscript person. should only require a few lines of code for that change. it's the same approach i take for a very similar…
Thanks for the replies. After reading this, I want to use the unity engine, but it is to expensive for me and to code the shaders by myself... I think in the future I will need help for coding. UDK had a big adventage - its free to use and I never want to become commercial. So there is no problem for me. I think I will use…
added, found you a couple of pages back so you were in time, just got overlooked. btw, in order to get the forum format code right, you cant copy tvidotto's code right from his post. gotta do it by hand in the advanced post tab. otherwise you get funky colors but no working links. :)
Naw this was based on the MS source which is constsy and me who originaly coded it but, it has been prety much redone and is a way better engine than PW belive me. I own the full source so I can do whatever I want to the code so its fully expandable. Still looking for a gfx artist...
awesome update teddy :) i'm still occasionally having problems with the convert layer to normal button though, the application gives an error with a terribly long error code, seems like a large patch of the underlying application code that is being displayed. this doesn't happen when I use the presets though, only when I…