I believe that if George lucas had the same power then as he has today over his movies they'd be absolutely shit (Episodes 1-3 cough... it's disney star wars with a funny rabbit sidekick). I find it hard to believe that he made three of the best movies ever and then suddenly makes utter crap ones. I don't know how much of…
Zbrush (and others) are fine packages with many fine qualities. They do their thing and Mudbox does its thing. I'm not going to get into a feature war between Mudbox and Zbrush, because like for like comparisons often end up providing an unreflective and an unbalanced view. Mudbox may not have some of the exact and precise…
To be honest, any basic structure of a game can work if its designed and implemented well. For example, how about a sci-fi and fantasy mix up with epic scaled wars? Warhammer 40k Steampunk under water city with scuba diver who can use magic? Bioshock? Living creatures used in the destruction of other living creatures?…
[ QUOTE ] old model for class i did it on break of course being generous to the wrong poeple killed it, so its now stolen by a renegade mod leader, basically its a character i did for a dead mod: ARGUs Kannon--- a man who tore his body to pieces starting with the eyes and then he recieved a mechical arm replacment from his…
[ QUOTE ] you don't like any of the existing PSP games? I think there are quite a few great titles already. Surely more than the DS. [/ QUOTE ] what!! no way! the PSP has let's see...racing, racing, and uh, more racing. Not to mention the DS has great games right now. Advanced Wars, Castlevania(if you wanna talk old school…
WINNER^. Close the thread now. The other argument reminds me of when people shout FREEDOM OF SPEECH meaninglessly to try and get out of the repercussions of something they said. And why are people so down on facebook? I never got that. It's become a great way to keep in touch with friends and family. And while I'd never…
I've took the Gears of war models specifications for reference (3x 2k textures for head 3x 2k textures for body, 11k->12k polys). I have planned to Downsize the textures a little more but seeing this huge specifications ive let it be this way. In an other hand, great texture size is good for the normal map and giving the…
i see you have adopted the gears of war pallete there. Grey, Brown and Grey, all you are missing is the blood. On a slightly more constructive note the textures tile okish. You can go too far with removing unique details but i think you need to get rid of some of the really dark bricks on the brick section as i can see the…
trespasser, good idea! i want a game where i'm hunted, and i feel like i'm being hunted with dynamic music. So far no one has been able to make a player scared of dieing and truly feel like something is stalking them. This is where the living world thing comes in for me. I want to have monsters that are hungery and know…
Ok so heres the deal, our engine uses separate clip models for map models and the like in the game. These are very low detail, low poly models that are used simply for impacts and collisions in the world. All fine and dandy, basic stuff. But heres my problem: I've made a skeleton model thats to be posed in maps an the…