20k is fairly low for this kind of vehicle. It'd be fine for a taxi or what not, or maybe LOD1 or soemthing. For reference the Formula Masters cars in Race07 are ~28k and the F1 games from Codies are just above 30k. Normal maps aren't something I'd be using - they're for per-pixel changes in normals. A lot of the bodywork…
I didnt do it to scale really, Its just a concept I threw together. Something different. I based some of the design off the t28/t95 but I wasnt trying to copy them exactly. I do have reference for quite a bit of it, but I didnt try to do anything to scale. I know scale is important but I wasnt really trying to make it…
Nice design :) . Regarding the textures,you could try and define the wear, try tell what this bike has been through more than just standing still in a sandy place. :) . Since it looks like a fast moving vehicle, I would advice to add some directional wear,something that occurs when you drive around in a very abrasive…
-INCOMING- WIP MONDAY! So I was able to do some work on the piece I think its coming along rather well So what did i do? I worked on the concrete slab and the main building in the back I have some issues with the concrete slab, need to clean up some uv seems (due to sloppy uv lay out on the concrete aka lazy) and I need…
- Layout is fine. Carbonmade tends it keep it very basic and easy to use. however I don't use it because of its design limitations - Way to much text in my opinion for the about me section. I didn't read it but a quick over view tell's me most of the stuff you talk about should be the kind of stuff on your Resume not about…
awesome : [FONT="] 3D character modeling/texturing artist needed [/FONT] [FONT="] [/FONT] [FONT="]We are looking for a capable modeling artist to work with our team on a 3D animated series project. Long term job offer, quality and professionalism required.[/FONT] [FONT="] [/FONT] [FONT="]Skills…
Damn, you guys have some terrible luck! This isn't too bloody, but probably the worst that ever happened to me was a spontaneous pneumothorax (ie. collapsed lung) several years ago. I was up late working on stuff and felt this intense pain in my back. Didn't think anything of it until I started coughing badly and shortness…
On your 'About' page, you are inconsistent with version numbers for software; it's included with Maya and Photoshop, but not 3ds Max; it doesn't really mean much, but you should either include all or none. On the APC, the front 'fenders' are far more tesselated than the rest of the vehicle. The texture is also very…
The main things you'll probably need to learn are the optimized workflows used in games, for example learning when to use normal maps vs geo, how to optimize your models for real-time use, etc. The Polycount wiki is a great place to start, there's a ton of useful information and tutorials for these topics. For your other…
I've had a lot of headaches modeling body panels onto army vehicles (airplanes and tanks). I've tried to model it, and I know that approach is encouraged by a lot of people, but I've found the hassle to be MUCH more than it's worth. What I like to do is:* Reproject the reference textures back onto the model from side, top,…