zxcman - thanks man! will do! AlecMoody - hey thanks! I actually tried that technique the first time around and then was told by Spark/Brett to make floaters for the tire pieces for something like this. But I am going to redo the tires anyways cause I have the pieces to far apart right now and doesn't look like the…
Theres not much profit to be made picking sure things. Yea, you know the game is going to make X million dollars. All that means is that youll be paying that premium for your futures right off the bat. Im sure this will be nice for the publishers from an accounting standpoint, but its not going to be revolutionary since…
If unity is not synced to max's tangent basis then you might well run into issues. In fact for ideal results, whatever baker you are using should have the same tangent basis as your engine. If this is not the case, you are playing a game of damage limitation by squeezing a round-ish peg into a square-ish hole. For a test,…
I pirate: -Games that I already own for the console, but I want to play it on PC (Fallout 3, I wouldn't buy a game twice anyway) -Games that don't have demos (There's no reason not to have a demo GTA4, especially when you don't know how well it will run on your PC) I don't buy used games since you aren't paying the people…
Metal man, you ARE metal. Love the new stuff. Just out of curiosity what was the kind of res of the stuff you took into Zbrush? Surely you didn't bring that back into max to render? That pillar is the bomb, did you concept it first? Or wing it? I love the amount of instanced detail combined with the unique brick damage.…
Ask her. If she knows what she's doing she'll be able to tell you better than anyone here can. It kind of depends on the rendering engine. If it allows each side of the poly to be lit differently then you're probably ok to go single. 2 planes next to each other back to back would be bit of a challenge to keep them from…
I dig what your trying to do but I feel the wood texture is starting to make it feel really noisy. Try running a Filter/noise/reducenoise on it. From that you might want to do it once more, run a shapen mask then use that result as your bump for normal. Too much noise from the diffuse into the normal creates sandpaper IMO.…
Hey thanks for the feedback! My main source of refrence was the concept art for the fireplace in Sea of Thieves Link to their art station: https://www.artstation.com/artwork/eGmN3 I agree with all your points I felt as though something was off I think the shape is one of the big factors in which may make it seem weird, I…
Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
Hey guys ! :D this is a quick challenge I've set to myself : finish this weapon in two days. I've decided to go with a wild design to say the least, took a lot of inspiration from The Order, Wolvenstein and a bunch of other supernatural weapons. Still trying to figure out a bunch of things in the design, but overall i…