The side reference is bad because his lips aren't relaxed and he's learning/hunched forward, this messes up the neck and bunches up skin on the back of the head/neck. Your topology/edge flow needs some work, although there are some things that are okay (jaw loop, eye loops) there really needs to be a the goggle shaped…
WIP 14 Tried to implement the following criticisms: * Added more soft color transition zones * Lightened areas of thinner skin or bony landmarks * increased albedo and roughness contrast between skin, carapace, and bone. * Adjust wear and tear of bone areas depending on how often they'd be making contact. Need one more…
Cool, but its a little hard to work with it. I tried it out in UDK with an inverse fresnel/square root/power/glow nodes, and the sphere mesh gave bad look from the side view. Also, I noticed that the effect is not that visible if there are other textured objects behind the lamp/volumetric light. For your presentations:…
small update: had to go to the F-DMV today so half a day wasted but i did manage to get some work done =] i worked on the skin a bit more, i gave it more :life: you can say. some more skin tones and less PURPLE... which im liking better now, redid the eyes as well, and added some different tones to some of the clothing as…
I "finished" Jessica's sculpt and started Doom and Roger. Roger is too badly done for now I won't show him ^^. But here is Christopher Lloyd. I started sculpting it like Doc in Back to the Future, and then I will add the fake nose and chin of Doom. If you see anything strange, please tell me : Some refs : EDIT : I checked…
sup man! he's looking pretty great so far, but the two areas that stand out as needing the most attention are his arms and his nose. For the arms look at the size of his hands, the volumes at the wrist and elbow transitions, and try rotating the hands to a more natural angle. The nose feels really narrow and pointy. Some…
Additional Notes: The peaks of your philtrum (the valley above the nose) is too sharp. Soften them. Your nose lacks the planar forms it needs. Look at this and recreate it: https://myshadesofgray.files.wordpress.com/2012/10/nose_tutorial_by_masterss.jpg Your sternocledoid mastoid muscle is not making a line from your…
Update time!!! So this week was focused on a few animations. I ended up struggling with them quite a bit. But in the end I really like them! --------character-------- Here is an overview of the bones. I used max's CAD system to rig the character. --------Pet-------- The bones for the pet were a bit more of a challenge.…
[ QUOTE ] e_x go tell him hes dumb for me real quick.. [/ QUOTE ] Done, and done. I like Skin Wrap, but yeah, it can be a little bitch sometimes. I don't like how it assigns some verts to really small weights because of it's envelope threshold though. Looks like the new features in max 8's Skin Modifier will fix…
Needs more lens flare. But seriously, you have some issues there with the intakes. It looks as though you have modeled wing leading edge extensions that cover over the top of the intakes, and actually overhang a little bit over the intakes. In actual fact, the intakes are angled forward and sit flush. Also, if you look at…