You can load each of the old formats in Max 2013, simply point the filedialog to the folder where your UI file sits and enter "*" in the filename textfield. This forces the dialog to display all files, regardless of it's extension. Pick the correct legacy file ( be it *.kbd, *.clr etc) I strongly recommend NOT to import…
I'd change the red too, it doesn't really pop. You should trim down that you're displaying in the props folder, there's a real difference in quality in some of assets. I'd take out all the characters, since you're an env artist and they're not exactly stellar. I'd remove everything in that section bar the half-pipe and the…
Apologies for the somewhat personal question but are you using a legit version of ZBrush? I know there's a few pirated versions around that behave weird in some cases. I've heard all sorts of stories from not being able to switch the default tool, to having to import a random OBJ on opening just to be able to use the…
My UI related pet peeves... - always have to press the tiny smooth UV button right after you import your mesh, otherwise you're completely and un-repairably screwed with the displacement (Zmapper only does normal maps) - okay so this may not be UI related but still... just as V-flipping everything... why can't they fix…
Try asking around on the Relic modding forums. I was never completely successful in getting a model into the game, best I got was a statue sliding around. Non of the animations worked or anything. The gist is that you make several files called VIS files, those are the various combinations you have of your base model, eg,…
DustyShinigami i didn't read through aaaaall the thread, but i've been a 3d artist for 30 years, 23 of those professionally. I've been through my ups and downs, been unemplyed and through the economic crisis 2009- things have been tough. My son is autistic , and combining those two i can offer you these advices: 1. it…
May 3 2019 ~ Golden Week Friday Part 2 Also brushed up some older work. It's really cool seeing how much a new render can refresh a piece. I think there are definitely some areas on the model that could have been better UV unwrapped, baked, and modelled, but for an older piece of mine, I am happy with it. More breakdown…
Your work is really good. You should include that fountain you made that was really good. You seem to have just included the hi poly parts of it. I think you should put some of your older work on the site or post up the older work for us to choose what should go on your site. Because a lot of employers will see that you…
Well Upgrading an older project is always a good start, you've already got all the assets and textures ready to go. I did do some minor updates here and there but it definitely give you a better feel for the newer version of the engine. I do plan to make something from scratch and throw it into UE4 but it'll later down the…
As long as you don't need to rely on Quixel or Substance to create materials, even if you primarily use them, you're fine. If you've only ever used Quixel or Substance, you should do some practice understanding how to do similar work in Photoshop/Gimp/whatever. It's always good to know the basics of the older ways of…