I love the bugmenot extension for firefox: visit a site that reqiures a login (mostly news sites), right click on the password or login field and choose bugmenot, and it grabs a login/password from the site for you! Very very very cool.
I don't think you can, the FPS is just whatever fps the game is running with and will always vary to some extent. Unreal Engine is designed such that a wide range of framerates is supported and a game can run fine whether it runs at 30fps or 300fps.
no t-pose (Im not having him "put it into t-pose"!) and no uv's no deal good sir, no deal come back when you've got that fixed and I'll dish out whatever you wish! j/k to some extent ;D
at 0:02 and 0:03, i think you need to re-work the body extension, look at some real snakes, they coil up and then launch forward, the motion you have right now just looks really un-natural.
To apply extensions to Slices. This is an updated version from Cristobal Vila, original version from modo user Takumi. In use: [vv]12790701[/vv] Download: http://www.etereaestudios.com/modoshare/eterea_takumi_sliceEx/SliceEx.zip Move the resulting folder to User Scripts folder.
The point is 3DS Max is still the most used 3d application for games. It easily has the most extensions, plugins, and tools that are video game art related. Sure Maya and Modo are growing in popularity, but that doesn't mean you should quickly dismiss it.
When I fist started using Max I kept hitting shift+X (hide ui) instead of shift+a my zoom extents key and kept thinking the software was half-crashing or something. I wish I was smarter :P
as soon as: 3dsmax maya zbrush photoshop ableton live UDK gaming (to a lesser extent) become supported fully on Linux, i'll be leaving windows behind forever. that said, it's a voluntary update, and i'm sure the pirate community couldn't care less.
The best converter I have seen so far is ImageConverterPlus. Im not sure about the LZW compression, but it can do a lot and it is very fast. We used it in our previous company for .TGA files, but it can handle a lot of file extensions.
I haven't used Python since version 2.1, but if you're running Windows, you need to set your path under environment variables. Also, you may want to download the Windows extensions for it, Pywin32. Blender should automatically detect it.