It contains the Silouhette. Thats not the problem, its the actual baking - I seem to have hardened edges around the square in the middle. I also seem to have no curve or bevel on the outter shape as in the higher poly.
head is right where my eyes go. looks kinda skinny.....the back part of peoples heads are a bit more bulbous to contain the brain. example.... http://img17.imageshack.us/img17/9286/headji.jpg
Good job! Probably could use some dirt in the crevices, scratches, and maybe some drippage from the hoses leaking. But I'm a sucker for well done grunge and ageing, and this might be a newer container :P.
Part 2 seems to contain the same files as part 1. Re-DLing to make shure. EDIT: Yup, same :p EDIT: Is the 2nd Part working for you others? Or is it something on my side?
Very nice Daz, but that is one very very verrry green gasmask container. That and the cloth and wood should be a little more dirty to go with the helm. But as you said your working on the materials still. Sexy!
Indeed, Glib. You speak the truth! But my problem is one that hinders even the most basic of tasks =P Basically, I'm getting extremley low FPS in Maya and I can't even move controls for a rig. I can't get much further than that unless this is fixed. :/ And I really, really, really want to. You get the idea. I'm abit…
Contrails have some good idea there. Somehow right now it looks like he's the one who go to the zombie village and hunt them down because of how well prepared and clean he is (typically the bad guy/ hunter will never get a scratch until the very last moment of his life). You should think ordinary everyday item to support…
This is what I talked about, the picture contains a zbrush screencap with a part of my reference, maybe it was the problem.... Anyway try again with zb screen :-)