From what I've seen, yes, these features and the older tech demo that showed off Crysis 3 tech will be coming in the update. Crytek is doing away with some free SDK restrictions(like working offline), but they haven't said anything else. I'm pretty sure the free SDK has all of the same features as the licensee version,…
Also there can be a difference in nomenclature. If people talk about 8 bit vs 24 bit they might simply address the number of channels of a 8 bit texture. Bump is just one channel (Grayscale), so 8 bit. Normalmaps have 2 (when the third channel is calculated from the two) or 3 channels (RGB). 3 x 8 = 24. But it does make…
I followed the old car tutorial back in my last year of college, and honestly learned more about modelling from that tutorial then I did the 3 years I was at school... given college covered the bases so parts of the tutorial were old news for me but it also showed me tools in maya I knew nothing about and different…
#1 & #2 I like the shoulders of #1, but the lower half of #2. shouder pieces makes the character look somewhat more intimidating (in my view anyways xD) and more open areas in the legs area makes her able to move freely in combat. In the game, diana is an agile assassin. #3 looks nice, but the clothe seems too ornamental,…
Ok then, here's the texture that I consider my best, although I made it quite some time ago. It's shown at actual size, and also painted at that size. I was going for a Quake 3 kinda style, but I still haven't been able to quite get there. I'm certainly no Kenneth Scott! :poly136: IMHO, the character textures in Quake 3…
Looking sharp! I think some of your details are a bit small. I'm not sure if it would look odd given your character has a very real world feel but to make stuff more readable, you could reduce small objects and make shapes larger. You could do 2 pouches instead of 3, 3 arrows instead of 5, 1 buckled strap on the left leg…
Really great podcast guys, enjoyed it. Always wanted something like this to come out. I did laugh when you guys were talking about DLC and how games are finished/gone gold months before there released. At least from my experience there finished only WEEKS before shipping ha. Uncharted 3 went gold 3 and a half weeks before…
Ok so i can group (i think you say join in 1 mesh right?) some object for material type, to have like 3 or 4 groups. Then i re unwrap the groups, and export in SP. And then i can work simple on 3 or 4 material. The meshes as will be grouped by type of material, it will be easier to manage them. Is right? Ok hope that…
Thanks everyone for the kind words! @AndrewHelenek That would be awesome! Volvo pls. @OrganizedChaos Thank you <3 I think I could work a little bit more on the neck fur, but we sorta did the change from a collar kinda late, so I didn't had that much time to polish it up as well as on the head, but Arty did an awesome job…
Make sure that in Max the order of materials in the sub object mat is not changed. So it must be 1 2 3 4 etc, and not 1 4 3 2 etc. as Unreal won't handle that well. Go over all names in Max, make sure the names of maps and slots are unique. If duplicate maps and materials between materials in Max they can end up having the…