Not saying I've done this personally, but it looks like you could use something like these: https://github.com/thomasfl/filewatcher http://stackoverflow.com/questions/18632/how-to-monitor-a-text-file-in-realtime http://serverfault.com/questions/1669/shell-command-to-monitor-changes-in-a-file-whats-it-called-again With SSH…
Flare gun: Winchester 1895 with a wacky scope: Said scope: Webley-ish revolver: Some art that a friend did that I'm modeling a character from (I hacked a few pictures together in photoshop, which is why there are weird errors all over): My initial progress on that character: Current state of that that character: The…
Thank you guys for the feedback and references. Luckily I started working with layers in Zbrush so I have a wrinkles layer I can dial back the intensity and not mess up my pores details. Also a forms layer where I'll keep adjusting his nose. Thx. Also I think I will go with Doc from the 1885.
Try this... In the Inspector for the FBX file… Set Normals to Calculate. Set Smoothing Angle to 180. Set Normals to Import. Set Tangents to Calculate. Or you can stick this file in an Editor folder in your Assets directory and it'll do it automatically on import (you'll have to reimport any existing meshes afterwards).…
ya i use 2 main scripts with my lowpoly the first is for make all my UV edges hard string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r…
Thanks b.adams for the critique on Syncsketch! I updated the link above with the applied critique, but here it is again: https://syncsketch.com/sketch/134056#187237. If anyone could take another look at it, that would be great! Thanks in advance!
http://itchstudios.com/psg/art_tut.htm Everyone's pretty much seen this... but it's by far had the biggest impact on the quality of my work than anything else. Tackles the basics of so many problems in a single page. More on light and color: http://www.thegnomonworkshop.com/store/product/185/…
I did some research into Unity export tools (to get edited meshes out of Unity). Mesh Toolkit is the best I've found. https://www.assetstore.unity3d.com/en/#!/content/18552 There's also Export2Maya, but it failed for me in Unity 5. http://forum.unity3d.com/threads/export2maya-export-unity-scene-to-maya-scene-file.235241/…