It's really fun seeing the progression in your works, learning what works and doesn't. There's a clear linear progression of the quality of your work. To me what I thought was the main problem with most your props was the the procedural feeling of all your textures but it seems like you've already managed to fix that with…
Ok so I've got 3D Max 9, I've got the SMD importer plugin, but I cannot for the life of me figure out how to get the SMD to look like: When I decompiled the Nail Grenade model, it gave me the following files: - idle.smd - release.smd - phymodel.smd - ref.smd - w_grenade_nail_reference.dmx.smd Also, there are no materials…
I removed all the metro apps and moved all my custom made items I usually put on the taskbar custom folder into there.. Works fine, not intrusive at all. I start, log in and I am on the desktop like before. Want to launch an app, I do what I always did since I set my my taskbar to autohide: hit the windows key to bring it…
Maya gets really funny when you start removing default keybinds, it's a long-standing bug that still hasn't been fixed yet afaik. Basically it's resetting the default binds when you close Maya. I have the exact same set of keybinds at work(Maya 2011) and at home(Maya 2012); at work they're fine but at home a couple of them…
Hi Nikolai, I understand your position and the feeling of burn out. You may need to take some regular breaks to get away from the grind, maybe go on camping trips or get away from your pc over the weekends. You'll be more refreshed and the burn out won't be nearly as bad. It does look like you are on the right track. But…
The convert between edge, poly and vert has been added in the latest update: I will update again later with the snapping icon added. As for customising the top tool bars you can add/remove whatever you wish, it means you need to dig in a bit regarding the form editor which imo is not a bad thing. If you do edit the top…
Hey there! Nice progress! however I do feel like the clothing fold definitly do need a bit more work, especially on the legs and on the bag. I think the legs are very thin and shapeless at the moment, adding a bit more curves and forms to her leg, so they feel a bit less like long sticks. I know she is ''skinny'' but even…
Hi, On your project and on your mesh in, dont put "create uv for lightmapped". Do your lightmap as an AO and check the raw file (if i remembered) in your folder. Open photoshop and copy it to your diffuse model. It will be exactly the same uv so you can put it in multiply normaly. Reimport your diffuse in unity, clear your…
Yeah it looks like a nice complete user-friendly tool, congrats on that. But yeah you can pretty much do all this with qSave and some fairly simple Photoshop scripting (which is what I've already done personally), mostly using lots of isolate groups etc., the advantage being that you can do some more advanced stuff like…
I turn it off and save a blank scene to the 'c:/program files/3dsmax/scenes' folder as "maxstart.max", that way it loads up with Gamma/LUT turned off every time I load max or reset it. On the odd chance I need it turned on, that setting is saved into that particular max file and turns on when that scene loads. They kind of…