[ QUOTE ] Seriously, I work with some whiney bitches who really don't appreciate where they are at. As far as I am concerned this is the best job in the world. Hell, even when this job "sucks" it still beats my best day at most of the jobs I have held in the past. If you aren't happy doing it, look for something else and…
I don't know about you people but I despise Dan as the Trial dummy. His upper hit box moves back and forth too much. It makes getting the Focus Attacks into whatever else really frustrating. Most of the time it sends him into the air, the rest of the time he stays on the ground like he's supposed to. I've tried to see if…
Oh yeah, there's definitely nothing personal here. Especially not with per, who I've always respected as an artist, and also a lady. =D I'm the last to push anything on anybody. I really could give a fuck about what the guy next to me is using. I'm certainly not pushing anything on anyone here either. Anyone interpreting…
I think it's already been discussed in another thread before in relation to UT2k7 that companies like Epic need to be very careful from diverging from their true and tested genre, because they have such a recognizable artstyle and such a big fanbase. Not to mention that aside from Halo, GOW is going to be Microsoft's baby…
You guys all have valid opinions, but you're way OT! I wanted to talk about the levels of hatemongering and sensationalism perpetrated by the mainstream media. DON'T BE A GAMER HATER! But to the point that's been raised about how 'it's just another sniper game', yeah, it is, BUT. It's not. It's a game that re-creates the…
Update: Some more stuff added and some changes. I have made the driver seat/position more comfortable and made some high tech seat thing that should protect him from all the gravity that impacts on his body when flying. He is of course looking in a monitor (should have mention that earlier :) ) I had to realize that my…
thanks man , thats already much help. the russ seems easy to model, but those shapes mess up the topo quickly... whats bugging me is that i feel like im missing some good workflow techniques here which allow for precise mechanical modelling, while being still fast. the rounded parts youve drawn here, i used boolean and a…
As jeff said it targets CPU bottlenecks. One aspect is also that those are techniques that programmers have to apply to their code. So it's not a pure driver optimization that makes anything fast in the driver. The talk as well as others make suggestions to programmers how to organize their render engines to avoid some CPU…
Original was not abandoned, there was silence for a while you´re right, but we still support the legacy version. Besides the next release was a free upgrade even though it was a completely new program. We even made the legacy version of dDO free for everyone. We´re not silent, Im answering questions all the time, and the…
use whatever fits best into your pipeline or workflow if you can. For speed on pbr environments I really recommend substance painter, make your lowpoly and have good uvs and an id map(vertex colours even) then just slap on materials and put the model in your archvis. You really don't have to add any dust or scratches or…