Hey thanks Paul. It's good to know guys like yourself are still pumping out creative work and not taking management roles or something. I have some connections with marketing, I hope to be more of a commercial illustrator (mainly because work in this field is more vaired and less time consuming than what I'd consider…
Well, looking at pics myself, I found that a lot of Roman buildings did in fact have roofing like that. Creative Assembly put a lot of effort and money into making sure that Rome: Total War was as accurate as possible. If you take a peek at some of the buildings in that game, it might give ya a hint. I agree with MoP…
I'll admit I've always been distrusting (And let's be honest: uninformed, so take this with a grain of salt) of this sort of thing. There's massive potential for foul play, and I'm not convinced even half of the occurances of white-collar crime (insider trading, for isntance) are ever discovered. Personally, I find the…
**Offering/Looking for:** Commission Work as
2D Game Artist
**Payment:** 50
EUR/hour (offering fixed price solutions) (taxes, licence fees and
transfer costs included) **Language:**
English/German **Professional Inquiries:** jana@2dpixx.de **Website:**
https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
reuse texture space = stack/mirror things that can be, scale down unseen parts so that seen parts can stay at target texel density. In other words, use some creativity to solve the problem. poopipe gave you answer, may be just assumed you are able to pay closer attention to detail than you are capable of. instead of being…
But these differences might be the only thing stopping Autodesk from ignoring/killing other products. Just look at their Softimage marketing pitch: "The unique, multithreaded Softimage® GigaCore architecture and innovative tools like ICE (Interactive Creative Environment) and the Autodesk® Face Robot® facial animation…
@Shyralon: To start getting a handle on proportions and the basic planes of the face, just attempt to recreate the Asaro head one-to-one. It's not going to be creative, but it will hopefully inform your workflow going forward. After you've made it, you can probably use it as a base model for many other heads.…
We are looking for a Creative Director https://docs.google.com/document/d/1N57dxKpB9MPbI_W2X3konv6nml4fYbP2evYyLNF4zvc/edit?hl=en&authkey=CPCKobYK We need Experienced artist ASAP for these roles and responsibilities Link Below is for Non-Organic Artist…
Hey dude, glad to see other people streaming their stuff :) Justin.tv just opened a Creative channel, where you can actually get listed and attract more viewers (40-100). Twitch doesn't list you anywhere since you're not playing a game :P I know a partner manager at Justin.tv, I'll tell him to hop in your channel and set…
Can you post a breakdown of your tree process? I'm more visual :) I'm trying to imagine how the sculpted bark details don't end up clashing with the bark details from the tiling texture. For the trees I'm currently making, I just planned on using a tiling texture and displacement map. Then using vert painting to blend in…