the link has been fixed. and please read the post...... its open architecture.... nothing is set in stone now, as for the "half-baked" comment my notes had been dubbed, its only the result of removing some of the unique parts (destructable terrain, unique selection tools and strategic views), which were cut out due to lack…
Looks pretty good, I especially like the material on the stone statue. One thing that really stands out for me (in a bad way) is the lighting. Overall it lacks contrast(value, color and saturation)are you using white light? you should try to create a nice contrast in value color and saturation, but of course dont over do…
top view wise it looks good (just like the drawing) but I think from 1st person view and within the scene it falls apart. There are just not enough details to keep the scene together. But maybe this is only because of the blurry textures - also most textures don't have any highlight support (sharp, reflective edges,…
To clarify, the texture size doesn't mean an unwrapped model with 1* 128 by 128 texture but rather using multiple procedural textures with a max size of 128*128 which can be applied using cube or planar mapping. E.g, if you want to create a stone wall then you don't unwrap the model, you just apply a texture via a…
The pixilation of your map in UDK is probably caused by the DXT compression that UDK applies to a normal map compressed with the TC_Normalmap setting. You could try TC_NormalmapUncompressed. It will end up smoother with way less artifacts, but this will also cut your texture's resolution in half. An obvious workaround…
some really good info here..Rorshach,thanks for the rundown on how you did the Gears environments..I went & bought a 360 the other day just so I could get a better look at it. you guys have raised the bar with that title. my initial goal was to work as an environment artist in the film industry..but after seeing what's…
http://www.cduniverse.com/search/xx/music/pid/2418294/a/Transmission.htm Human psychology is fascinating. "Screw you! I'm gonna poison my lungs! <takes a draw on a cigarette> Take that!" Hmm....take that....there's an idea. Whenever you feel like smoking, put a Take That cd on (I suggest you get some poor sucker to obtain…
Page is looking good! I like the way the graphic came out. Id o agree with chris however. Some Wood and stone work would be a great addition. I dont think full environments are REQUIRED... but they may help. Especially if you light them well. The normal map on that landing pad came out kind of flat, did you project it or…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing water-tight…
JKM: since the first shadermodel 1 cards (geforce3...) it was possible to do skinning on the GPU. Basically with higher shader models, it became more efficient to do (can do more bones and more weights). This in fact is done, so what you heard is wrong geometry shaders are mostly good for "generating vertices", which was…