Look sweet so far. I'd improve the wood thats directly on the tent (connecting the cloth) and to be true, I first didn't recognize the door and ask myself "eh? where to enter?!" Maybe do it out of a diffrent colored clothpiece (like completly blue) And maybe you could add another wooden beam holding the cloth up, but a…
Uh, correctly configured router ftw? Zone Alarm was a nightmare for me. It detected one small item and shut off network connectivity completely, and refused to turn it back on untill i uninstalled it. Could'nt add it to exceptions, could'nt turn it on without it falling back off after 5 seconds. it would'nt uninstall…
maybe if u could post a front and side view it would be easier to say whats up. besides from any anatomy issues (arms little short maybe, crouch area also looks off. specially how the legs connect to the torso. something going on at the back of the knee but hard to see) i think the model is a little dull, maybe add some…
Cheers again. :) Overall it looks good. there is something bugging me about the stabilizers and the torso in terms of size, and also how it connects to the hips. If you block out the shoulders, arms,and back extensions it might help the overall readability of scale. In the mean time, here's some framedumps from the intro…
The thing is, I do not know person who scanned the models, so I do not know which software is native for scanner. Textures are divided into islands, so I need I guess to pack them in photoshop... Maybe there is way to get texture like projection or render to texture, without photoshop work on islands? I guess I still need…
Why do you say that Intels are better than AMDs? According to cpubenchmark.net the 1090T scores 6,055 which isn't bad at all. Sure, the i7 995X scores 10,795 but it is like over triple the cost. Anyone have any comments for the Crucial C300 CTFDDAC064MAG-1G1CCA cpubenchmark.net scores it fairly high. It's tiny, so I'd have…
The easiest thing to do is make a few materials of each color you want, and then create a mental ray ambient occlusion shader. Connect the same ambient occlusion shader to all off the other color materials in the ambient color input. With a directional light in the scene it should yield a similar result. Make sure you set…
This is a really nice piece! I'm really digging the materials :) The texturing looks pretty spot on, but I have a couple of suggestions. Unless they are new wheels, I think they could be a bit dirtier, like these; http://www.recyclethis.co.uk/wp-content/uploads/2009/07/skateboard-wheels.jpg And secondly I think there…
Ran into another problem, I have decals that aren't straight black and white alpha. So in the Material editor in UE I got bad results with the Opacity Mask. Then I tried changing the diffuse to emmissive and making the alpha channel connect to opacity. This kind of worked but now light won't affect it. Any ideas? I know…
because i want to use only one map/texture in this scene.yes, there is an alpha channel, and i could use specmaps in it, but some of my textures(like the windows) uses mask in the alpha.anyway....its only 68 instructions.a basic phong without anythning is 38.and physically based?there is no connection between the…