Hi, I am having the issue where my cavity maps and spec maps are inverted. When I apply a metal material such as steel to a sword for instance, instead of the dirt that is applied being dark it is light. I tried to do the same thing in the old Quixel Suite as opposed to 2.0 and it works fine, so it just appears to be in…
This works for me: - Unwrap channel 1. - Collapse. - Apply UnwrapUVW again. - Change channel to channel 2 and hit 'Save current settings as default'. - Remove the modifier, not collapsing it! - If you apply your UnwrapUVW modifier again, it will edit channel 2 without touching channel 1. But be careful. Don't forget to…
Hmm, last time I checked it did that automatically. I applied a procedural (or maybe it was a bitmap, I can't remember) into the Bump slot of the material that was applied to the high-poly mesh, then just did all the standard stuff for render-to-texture - the resulting normal-map had the extra bump information baked in…
I havn't started working yet and am trying to get over my "Modding Fever" symptoms and apply for some jobs...but all these layoff's are making me feel less optimistic about applying for a job that will let me settle for a good while, or almost makes me feel like companies are tired of trying new people & want to keep only…
While the object is added to the motion mixer it is in "mixer mode" and can not be manipulated traditionally, it is playing whatever is in the motion mixer. When you remove it from the mixer it will apply whatever animation that was in the mixer to the object. You'll first want to save out your animations (Main Menu >…
Thanks Chris. Actually my latest piece (the boxing trainer) is geared towards the company I am looking at applying for, and the constraints I built the piece to were given to me by the Studio Director... only thing is that I've just checked their site today and they're not advertising character artist jobs there anymore…
Hi, I'm looking for a way to overwrite a specific file on my filesystem, saving as a copy when necessary even if the file is open and the active document - but without any user intervention. This is something that used to be easy but no longer seems possible with an action (something they changed in newer versions of CC?).…
Hey, I would love some feedback on the textures for this game-ready golden revolver: are the color values correct, is the roughness variation good, are the smudges reasonable, should the wood be worked on more etc. The story I want to apply is that all of the weapon's metal pieces are gold plated and the metal's original…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life and music. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and…
Hi! What does the mesh shading look like without textures applied? Did you transfer vertex normals for the haircards in order to get consistent mesh shading between body and cards (https://simonschreibt.de/gat/airborn-trees/ - in Blender the Data Transfer modifier can be used)? I'd ensure cards conform nicely to the body…