Thread full of win, once again. I'm always so tempted to slope cylinders like this on real world copies (on weapons for instance), but usually end up deciding to go for reference accuracy instead, and add moar geo to make up for it... Could probably slope the suckers and no one would tell the difference though. On a…
Love the direction this is going! The material blending feels very natural, but I feel that the current scene is struggling between artificial or natural lighting. I feel like that you could take a look at some environments like the ones from the Call of Duty series for references, and push it further. It looks like you're…
I'd go with one modular piece instead of whole track, or maybe 3-5 at max to create some variety, that way you save lot of space in texture to have details in it and better bake and material definition. Then duplicate one LP model along spline and randomly swap out pieces for the ones that you retopo (in case you made more…
Thanks for the feedback Mark. I plan on adding more ageing to the entire scene as soon as I'm happy with the layout of the alleyway and buildings. I'll be using vertex painting and decals to break up my tiling textures soon. Most of my materials in the scene don't have any reflective properties at the moment, but I'll be…
I tried increasing the resolution, it's still very unsightly. These are threads I have looked into and non uniform scaling seems to be any issue. I think they mean not using rectangle shaped meshes that are too long in one direction.…
SSAO will work for areas on the scene where large parts come together. Its fantastic on a scene like this because it will blend all of the modular pieces of the hallway. However you will want to bake out independent AO maps for each individual asset to help smaller details pop. Also for the things SSAO will not pick up,…
Sorry, I think I am probably not as experienced as you think I am, because I didn't understand your solutions in your reply... haha I am going to conclude that I cannot have my modular tunnels exactly the way I want, because the walls are too smooth to be blended together seamlessly between meshes: Hourece's cave…
You know, you can get freeware programs to write as complex macros as you could possibly desire, no need to buy goofy MMO peripherals. If 3d artists were going to go away, why does Fifa still need to get real people to individually model shoes and elbowpads that exist in the real world? Why don't they just scan them?!…
Hey guys, sorry for the lack of updates - have had other stuff on recently but back to work. Some picture frames, mostly modular (I have some space on the UVs for additional pieces. the round frame and the "flourishes" are all just alphas on a flat plane. (1st image UDK, 2nd Marmo) Some tiles - this variation is for…
Thanks @anMori I was thinking of adding a third distinctive brick, very good idea. I was looking at Josh Marlows work and how he blends his materials. So he'd have a wall brick tile that's clean and the same one but more roughed up and blending just looks awesome! I love Overwatch, and yes I've seen the trailer, but only…