You definitely have the skills present to enter as a junior, I am at roughly the same place but sometimes even the best reels go unnoticed without that extra "Ummph" to the reel. To echo what Heboltz has said really nail the presentation, I am in the same position looking for that first industry role it can be…
Using the Polycount ‘Greentooth’ Logo The ‘Greentooth’ Logo is Polycount’s unofficially official logo. That is, it is not ours but it is yours. It was created by our community and adopted by our community as the sole representation of the entire Polycount Community.
As we see it, the Greentooth logo falls in to the…
Hey everyone! Today we began sculpting! Although first we were shown how to create a scene so our character was as close as possible to their actual height. For my character I wanted her to be large but not towering so I went for a slightly above average 5'11". Creating the boundaries for our character's height helped a…
Pretty good man, I can tell you've got some experience at animating. I made some annotations on your video. But just to outline things I would consider changing. * Lower the body before the attack, this will add power to the lunge. This mixed with raising the body on the lunge and lowering again when landing will give the…
Your bed looks... wrong, like melting wax instead of proper sheets. I'd make it thinner, and add some artificial height to it (collision or manual adjustment) to simulate layers. I assume it's a cloth sim that you've sculpted over, in which case the intensity of the sculpt should be a lot lower, as the sculpts purpose…
Awesome snowfly! I love how your painting style works on this model. Just great in the face. Moose and DH you guys are rocking my cock. I had to pick it up off the floor cause it got rocked off. Dh, your hair came out awesome, alpha some of it, PLEASE! Moose, I liked the skin tone of the wip you showed me last night a bit…
Well I'm calling this guy finished for now Fixed up the lighting in the texture. Added a lil more color here and there (like the bare arms). Made the spec maps. Made the cowboy hat and gun accessories (with a seperate 512x512 texture and alpha map). Still need to rig him, but I wanna move onto a normal mapped character so…
flaagan: Like I said, each to their own. Some people like living in cities. I'm not going to waste my time explaining to you why. It's clearly not to your liking, as equally living in some soulless Stepford wives suburban nightmare isn't mine, and that's all fine. My exclamation that you annoy me may have seemed…
I get where you're coming from with the mirrors edge loading screen stuff. I'm not 100% what the alternative is though, b/c like, the reality is I should be using reference for everything I'm doing, and I don't know if it's better for me to reference some crap footage off youtube just b/c it's not as well known. Do you…
Too much skull indeed. I'd also change her throat with the topology flowing the way the muscles would be. Her throat seems generally to weak for her. The eyes are missing the fold on the upper eye lids, whatever it's called and the inner side of the eyes seem to be missing some definition too. While her eyes wouldn't be…