Tea, I gotta say, the vert blending you're doing is pretty awesome. Really appreciate the breakdowns of the process too. Looking forward to where this is going for sure. Keep it up. Question though, with using the Z direction to project the texture blend does that remove the ability to apply it to a more vertical based…
I guess im an idiot and made the mistake of not clicking the apply UV button to the model :( you were right Tim270 there is no image with normals applied. Im sorry for being such a noob....omg i feel stupid. But. Normals still dont look right. I cant get the cage to just cover the model. some parts of the model just wont…
Thank you for the feedback people, I made a list of the things that were mentioned and I'm going to work on it. Thank you for the positive words about the arctic base, I'm not 100% happy with the exterior yet so changes will be made and I'm going to create a whole interior as well. During the last year I learned a lot…
I made this as a litte "reference guide" as to where I will put my smoothing groups and UV islands: Will this give CLEAN results? much like joeriv's m4 that he made? What I mean by clean is, everytime I bake a normal map and apply it to my models, you can literally SEE where one SG ends and another begins. Even with the…
The way I would do things is in UVunwrap edit mode to simply select everything in face mode and apply a planar map. Then with the whole selection apply some relaxing (so they are relaxed but still connected). After that just select edges and then hit CTRL+B to break them there. Relax each UV shell after that an you should…
Hmm.. As of right now, I'm only going to start applying once I am able to create work that is equal or better to the guys doing AAA scenes. I think it's becoming easier and easier with all of this new awesome software too so there's no reason not to shoot that high. So I guess to answer your question from someone who isn't…
Not yet, we are still developing a lot of the game, and we desperately need a texture artist. But as soon as some of our models are completely finished I will post pics of them on the website. If you want to apply I can give you the GDD for the game we are making currently That is very strange, I just tested it and…
export the mesh as an .obj file, UNCHECK the box that says "normals" within the "geometry" section. then re-import the object, and you can apply smoothing groups as normal. i've had this issue too, if i've used the 3point quality mode modifier on a mesh, but then needed to change the mesh later. i'm sure i've had it in the…
if you get that make sure that verts aren't broken by selecting them all and welding at 0.0 and also if that doesnt work find the modifier stl check apply it switch it back to editable geometery then apply turbosmoth again. *edit* ill be gone for today i have a machinegun range i have to go to so i wont be able to share…
Yeah I would refrain from putting tutorial results on a portfolio. If an employer sees that, they will wonder if can do the work expected of you without a tutorial for how to make exactly that. It seems like you get the idea of learning from them and applying it to your own stuff, but thats not going to come through to…