Thanks for the reply wombat, I know what you mean about the water being too big, i currently just put it there as a quick placeholder to get an idea. and definately agree about the sun. Here is an update of the scene at the moment as i changed it around a bit before I saw your reply. Im thinking of putting a bridge that…
Well, it's the same thing with TV:s, it all depends on the components, to get a really good screen for photography and art you should not buy a cheap one. It's also recommended that you buy two of the same brand. If your second monitor is too dark , try and figure out if it's the brightness or the gamma. Second check what…
dont worry yourself too hard man its a learning experience. Basically you can go two directions, one which is modelling for flow and deformation, using a lot of simple edge flows to make skinning nice and easy, the other is to model the muscle groups, this can have nicer results but you are going to spend 3 times the time…
You are beast lol. Loving this piece so far (had to hunt down the original thread from the weekly recap) I'm an environment artist but I've always wanted to go towards character... Your style is exactly the type of stuff I'd see myself one day sculpting up, very inspirational work :) Would it be possible to have a look at…
http://tortoisehg.bitbucket.org/ I'm using this right now to collaborate on a Unity project. It actually does a pretty good job. Slight learning curve with the UI, and I always seem to screw up versions and what not, but it's pretty forgiving. The only thing I noticed is that it doesn't always merge scenes 100% correctly…
I did it a lot at almost every studio I worked in. It would rarely be bigger than 1/4th of my screen (if even) and, most importantly, don't let it interfere with you getting shit done. Most of the time I'm not really 'watching' anything so much as just having something in the background to listen to and glance at every now…
The neck is too long. When you look at a woman's neck, in a lot of photos they are photoshopped to be longer than natural. And, on average anatomy, a female's neck isn't any longer than a male's neck, the difference is that top of the trapezius muscle that connects your neck to your shoulders is less pronounced on…
The guy graduated from college in an art related field and had an amazing amount of talent and skill before he picked up zbrush. It also appears that he'd had some 3d experience before zbrush, and was merging zbrush into his workflow. But he also says that it took him 14 weeks, which is 3 or 4 months, not 2 weeks. At least…
It looks very last gen, very blocky and primitive. The handle looks really wide and it looks to be missing some key components? Like a break that allows it to open so you can reload, a second trigger (most double barreled shotguns have two triggers) and depending on what the back of the handle looks like its probably…
Arms are too manly like, should be a wee bit smaller and quit not so round, the inside and outside of the muscles are a bit more planar whilst the top and bottom is quite round (Imagine the two bones with a bit meat on them). Shoulders should moved in a bit and scaled down. A bit more round buttocks, both the upper and…