Computron - Hey!For people who don't have Polyboost or max 2010 up that's a nice trick and it serves its purpose. :)sinistergfx also said why he uses that technique "The thing is, I don't always want to add a complete loop around my whole object. That's why I like to use connect>edge constraint>move to edge>move back."…
Looking forward to trying it out later e-freak I've been trying to wrap my head around how unity networking works. Have any tutorials or other links you recommend reading to get it up and running? My basic understanding is this. Each player needs to have a networkview component attached to it, so that unity knows that,…
Thanks for the help. I have a few questions. I separated the objects in 6 parts for the unwrapping so I have 6 objects with UV layouts that look like the image above. I simply used UVW maps to layout a checker pattern over all of their polys and then packed them to a generic layout layout. I figured all I need is the AO…
New question here. I want to export a mesh from max to crysis 2 sandbox. The mesh consists of one main object and 4 subobjects assigned to it via schematic view. For every part I have set up a material in max as a multi material. The material with the sub materials exports fine from max; But I just cant assign them to the…
It isn't, except by religious zealots and other lunatics. Nudity and artistic depictions of nudity are completely fine in my book. I have zero problem with act paintings etc. The issue is not nudity, but the portrayal of female characters as objects that exist only for the entertainment of a male audience, or as…
Yeah, that's why I said that I've had mixed results with adding a new controller to a Biped. Theoretically it should work, but I don't think it's stable yet. So the best option is to add the noise controller to the pos of the gun and then link the hands to the gun. Here's how you do it with Biped... Position the hands on…
Unfortunately, I placed those all by hand. I'm not real familiar with the more involved tools regarding duplicated objects, and if I were to approach it... correctly, I would have just made it flat, made the high poly, then rigged it with proper skin weights so it would be able to move and would also look proper. What I'm…
Some good points made here so far. As a guy who went from Max to Maya, it's particularly interesting to me whenever I hear Maya guys saying they find the Max modeling work-flow cumbersome. After switching to Maya, once I'd customized some hotkeys and got set up with mel-scripts, I found the biggest remaining thorn in my…
i think brice hit the nail on the head for shadow maps bang-on. AO maps- i would take that as the map you bake out to overlay on a t-page to darken areas and small details across the objects surface, this contains only shadows generated by that object as it is created in isolation. it could be a map generated across a…
I have run into some confusion on when is a static mesh actually an instance where it is reducing its draw calls in the project. Every static mesh in the detail panel has the word (instance) after it. However, from what I have gathered, these are not the same as instanced static meshes (ISM) created with a BP actor.…