All of your tips were very helpful! @Ruz - I tried this but Maya and I disagree heavily on how things "work" and I can't seem to get the program to cooperate in regard to modeling. I've tried tutorials and things currently aren't working out. Trying Blender shortly. @Joebewon - I'll follow this advice; I poorly assumed…
@ all: thank you I'm glad you like how it turned out. I'm also pretty happy with what I've got so far. At the moment I feel like considering it finshed. I did some minor touches but I'm affraid to overdo things. Most changes didn't improve the look much, nor make it worse and left me undecided. As soon as I have the…
@carvuliero Thank you for the constructive in-depth criticism. But I find changing such big shapes a bit too late already, since I retopologized and detailed everything. I just wish that other polycounters would've come to give feedback ages ago, because this thread's been here for 4 good months already. I'll definitely…
The first issue I see is that the 2600k isn't compatible with the motherboard you picked. The X58 is a LGA 1366 socket, while the 2600 is an LGA 1155 (Sandybridge). While there are 1366 socket i7s, they're a generation before Sandybridge (i7 9xx series CPUs). You want a mobo with either a P67 or Z68 chipset (preferably the…
So you say selection is broken because you have trouble selecting though the back of a face? Right click the viewport and toggle on/off ignore backface. [ QUOTE ] selection is broken and even Autodesk employees agree [/ QUOTE ] I'd like to see what employee said selection is broken. Are you talking about Bobo the…
1st, Main issue I have is that you're forcing horizontal scrollbars on my laptop, which is widescreen resolution. You could lay out your smaller images beneath the main big image and solve the width problem. 2nd, agree with another poster about the background the words don't really enhance anything so I wouldn't have them…
nice stuff! you could make "xBake" where you just expose the baking engine via C dll bindings. And it's fed from end-user with the needed data. That way it can be integrated in any app, and it also lifts the need for you to implement tons of viewport renderers, fileformats..., as people can make the ui/viewport / data…
EricV: Thanks for the kind comments on the m32. Not sure why I didn't lead with that piece before, but I've got that at the top now. I'll rearrange the page order to match the index in my next update. Both disciplines are very interesting to me. Much of the skills overlap now, the ever ambiguous "eye", hardsurface modeling…
Hey Eric, thanks for checking it out. It's still a work in progress so your comments are very helpful. Does it kick you out of draw mode every time you alt-click? It does seem really sensitive if things aren't done exactly just so, but I thought I caught all the errors. It shouldn't be too tough to make an undo button, and…
Here are 2 props I've been working on so far these are rendered in marmoset for now. High Poly Lantern Low Poly and Textured lluc Good start so far, I really like the rope bundle. It looks like your missing the window on the right though, Not sure if that's intentional or not. akh Nice work there, I like the detail in each…