Thanks for the comments! I hear ya, I'm working on showing off my technical skills with the personal work I create. Glad you like the look of my site :) I removed the close-up shot of the Beetlejuice sculpt but will keep the rest to showcase the various licenses I've worked on. I agree, I don't have much to show in the way…
There are some big things that stick out to me, especially when you compare it to the successful entry you posted. You should have used alpha planes for the chains, and made them smaller. The amount of polygons you spent on the chains could have really helped out her hair, fur, and shoulder pads. Fur and hair makes for…
If you jerk around on it yea i think it can come off, but if you just place it where it belongs and use the handles as intended then all should be fine. It hangs off the backside of the door frame but most of your weight goes to the door frame sides (left and right "beams") which is where your arms sit depending on which…
https://www.google.com/#q=3d+printing ok now that i gave the troll answer ill give a real answer. the way you model things to be printed depends a lot on what kind of printer you are using. you can get away with not modeling supports on to your model for a zprinter with no problems but that same model would not print on a…
hahah so they are! Great ref folder by by the way, good gathering ;) I would have put up a few images fist, then at the bottom had the link, "this is the rest of my ref" unfortunately folks just speed through these WIPs threads. Still, there are some really cool shapes your missing out on... missing struts, support molding…
Alrighty, here goes: So the two shockwaves is what makes it look like it's inside a glass bubble like I mentioned earlier. I'm not sure what's going on there to be honest. The sprite looks really low res and is cutting through the floor, there are ways of getting it to fade the edge so it's softer, usually called depth…
RPTGB - I sculpted with perspective on in ZBrush but I must have had it turned off in those BPR renders, silly me. I guess that's why they look weird and flat. I'll try not to put pics like that up in the future xD Ikosan - I got taught similar weird and wonderful things. Although that chair example is pretty impressive…
- All of this is off-topic and has nothing to do with the quality of Pacific Rim - Yeah I sort of get what you're saying, but personally, being an adult, I can still appreciate the craft and storytelling that goes into the making of a movie no matter what or whom it targets. That a product caters to a certain audience…
You just keep trying. Bake a normal map, use eye dropper to take color off the normal map and paint it. Or you don't worry about normal map, make a good highpoly, bake the height map with xNormal or paint it yourself, then generate normal map and curvature map based on that height map. There is no solution other than keep…
While I'm working on Nightwing, here is my current progress on Catwoman. The head is based off of Jaimie Alexander. I tried sculpting the head without the hair on this one, and I think it really paid off, thanks for the advice moonlazer. Here's a reference sheet of the head http://i.imgur.com/rgMXiqz.jpg Right now the body…