Quixel Colors 1.2 script does not work right in 3ds max. When I apply the same material to different parts of mesh objects one by one then it creates additional sub-material instead of instancing of existing material. Another problem is that final Multi/Sub-Object material does not keep names of applied materials. Instead…
Your image isn't working, you've got to link to the image using the direct link. If you want a better host than imageshack, use imgur.com You can get that texture applied to your lowpoly using a bit of roundabout work. Unwrap the UVs for the highpoly model using one of the zbrush uv settings, then transfer color to UVs.…
Ok I get it, so you would make the high poly not fit for game version of a model first then bake all of the details into a few separate files to apply such as normals and spec maps.. then you apply these to the low poly model do that it can look as detailed with out having all of the extra information on it allowing it to…
bones are processed in groups of 12 on our engine, I think this applies across the board (pretty sure it applies to unity at least) ie. if you have 25 then you might as well have 36. a big performance hit ( for us at least) is messy skinning, minimizing the number of bones influencing a triangle ( that's the total number…
I'd say your work is very good for a stylized portfolio, maybe if you don't mind doing realistic stuff, making a few realistic paintings to show you have artist diversity? Right now looking at your work you posted, I see a stylized texture artist. The more pieces you have in your portfolio that aren't what you are applying…
Thanks so much Bart, I totally agree and have tried to apply what you have said. Still need to add some individual tiles sticking up but now its just a plane. Can't believe I had all those tris on the floor, what was I THINKING?! Do you think the tiles look too big? I struggle with scale a lot :) Everythings in UDK…
hii guys! so, i was making some models in MAYA, but i have some questions. 1) Should I apply materials and textures in MAYA and then export it to UE4 or should I apply all material in UE4 ? 2) I modeled some buildings in maya , so should I export all model in single fbx file or should i export each building (and props) in…
i believe this comes partly from the crappy png support of photoshop. as it makes no sense why png's have only applied alpha channel and most other formats dont. or the other way around, why only png have an applied alpha and not an explicit channel. anyways i guess most people just went along and work with it anyways ( me…
Thanks Micah. I posted the concept I am following. @LRoy; I am applying to literally anything and everything (including freelance). :) Looks like I am going to Uni first though. As far as the bike is concerned, yea, it prob does look like a lot of flat colors, because that's what it is. This is a high poly, I did not make…
I'm pretty sure you can't just go and ask for a work Visa. The process is that you apply to a company, and if you are good enough they will apply for an h1b visa, these visas are limited and issued at a certain time of the year so if you miss that window you are probably fucked for the rest of the year (I don't know when…