Hey there! Here's my entry for the contest, I'm going to make a dragon themed skin set for the Firebug's weapons. It will consist of bones, scales and of course fire. First up is the knife: First concept painted over the 3D model using Photoshop The finished UV Test in Maya In game test For some reason, the screws and the…
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
Is anybody know how to setup 3dsmax objects default material and colors settings?? well for Objects Color we can do it by disable assign random color on command panel. But how about the materials? ie Difuse color, specular, and bump amount? especially bump amount, i don't get it why it's always on 30 :/
Hello all - here is a set of two items for Coleman. I plan to try and use the lower jaw/scarf slot for the chest armor. I am not sure if such a use of slots is allowed by the contest ; if not, please let me know. I am also thinking of making themed variants of the helmet for other characters ... That should be fun :)
Super exciting to see 4.03 out, especially with the expanded RenderObject API, but I am running into some issues with the CameraObject class. Setting attributes in Python doesn't do anything, i.e. this line of code mset.findObject('Main Camera').fov = 20 does nothing, while inherited class attributes do work:…
I'm starting this thread to work on a serious portfolio and get better. My dream is to want to enter the gaming industry and start a career I'm passionate about. This is a set of abandoned weapon models I challenge my self to finish. I have a full time job and kids that take all my time and attention. I decided to push my…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…
I've worked on this modular walkway set for a few days now, it consists of one large texture atlas containing all parts needed to make something like what's pictured below, what i've been doing today has pretty much been constructing pieces from other parts that can come in handy. The scene obviously looks quite…