Congrats on the job first of all! I remember having the same feeling about 8 months ago. On my first day I got settled in at my desk and took the rest of the morning to read project documentation and set up all my scripts and hotkeys. Then the last half my lead set me up with my first task and I got right into it. That…
I made the switch not that long ago, I cant imagine going back to Maya at this point. There are some things I still miss, but thats normal. Modo is great for making game assets. The mesh reduction tool can shrink a mesh's resolution while keeping its form and UV map, the retoplogy pen makes retopo and even some modeling…
Hey man, although I am not a character artist, I may be able to share some useful advice: IMO, the models all look great proportion wise. I actually don't know what would make your characters more realistic if that's where you want to take them? Perhaps more detailed shaders in Substance Designer/Painter or something? From…
Hey man, A few things to watch out when trying to break in. First thing "My long term goal is to eventually do concept art for something like Deus Ex, Cyberpunk 2077" yet none of this has the same flavor of those games. If 343 is hiring a concept artist, Sparth is going to be looking for someone who has solved similar…
Hello all! My name is Ty and I am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong, self-motivated individuals to join our team. We are hard at work creating some amazing content. About us: We have been focusing on…
Hello all! My name is Ty and I am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong, self-motivated individuals to join our team. We are hard at work creating some amazing content. About us: We have been focusing on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hello forum members, My name is Ty and i am the project manager of Interlight Studio. Interlight Studio members are passionate,dedicated,experienced and creative individuals. We are looking for strong, self-motivated and dedicated individuals to join our team. We are hard at work creating some amazing content. About us: We…
If you do not draw how will you make stylised characters and hand painted textures? You're limiting yourself to photosourcing textures or the texture generating softwares (wich are awesome btw, but without some user imput every thing looks generic and flat and you're a slave to the process involved because you don't…
Thanks Hupie and le0tard, yes that is something I have been thinking about. I should narrow it down. I am not going for photorealism, I want a handpainted style, but I ended up putting in more detail in the textures than I had intended. The cloth weave on the couch is taken from a photo that I ran filters, effects, etc. on…