Boss of my FPS demo Azimuth Cold
It was forged in weaponized dark ritual by East-West Necrocracy fanatics. Savage people. Can you imagine, they compressed bodies of their own people into one abomination? Meat Cube.
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
1. 2. 3. 4. I want to bake the normals from the mesh detail in picture 4 onto some low poly planes in picture 3. I wish I could take some of the UV islands that don't contain anything other than color and make them super tiny and place them over an area with only color, however those that fit that description contain more…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
I'm back with some more renders and updated textures from some feedback I got. Although the changes are subtle, I'm happier with the results and will continue updating it a little bit more before re-uploading the project.
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
@sacboi Yes, it is a hero asset. I didn't make any fancy math or think about the texel density taking in mind the big scene.But the average texel density in 2k is 6,05 px/cm and in 4k is 12,1 px/cm (I'm using Texel Density Checker 2 addon in blender). When I make the uv unwrap, after marking all the seams I globally unwrap…