I really love how you've created the 3 different textures :) Seeing the progression is really helpful. I wish I was less newbie so I could give some proper critique :P One thing that did come to mind was that if you were going for more of a Blizzard hand-painted feel like you mentioned is that I think you could maybe push…
At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…
I think your basic logic is wrong, here. Blizzard can pretty much cherry-pick from the industry, they can afford to pass on a badass artist if there's a hurdle in the way, even one as easy for them to jump as your visa. You want to be hitting up the other studios, smaller ones who need art gods to help sell their studio…
Coming from someone who played most of blizzard's games (and diablo 3) i'd say your style has this blizzard-ish theme and it's done very nicely, and it reminds me more of Hots and WoW than d3 (i personally like sticking more to d3 rather than hots because it's a d3 inspired scene) but maybe that has to do with lighting and…
Episode 9 now up! Sorry it ran a bit short. We will most likely do another character themed one somewhere down the line. On this weeks episode, we sit down with two great Senior Character Artists: BioWare's Pedro Toledo http://www.manufato.com/ and Blizzard's Vitaliy Naymushin http://www.t3h-v.com/, to talk about what it…
Hi... firstly , sorry for my bad english :) Secondly, i need some advice if you can , for my school work. Here is the maquette pics that i have to do on UDK.HI
After teaching myself ZBrush and watching a few anatomy tutorials, I'm cable to sculpt some humanoid characters. The question is how to make low poly models out of the high poly models. I know there are many topology tutorials on the internet (including the polycount wiki pages), but none of them tell you how to make a…
hey everyone just started modeling out this fella, its at about 5388 tris and i had a question about "blizzard style". when i go into World of warcraft most of the new objects you cant tell are really low poly from certain angles. for example a cylindrical wood post that has 8 faces looks smooth and round from straight…
Rise again after survive the severe injuries from latest battle with The Great demon and accidentally push through the gate of time. Rescured by the Overwatch team expected to be one of the team member but after he woke up things didn't goes as they plan... ... To be continued Hello guys, Here is my latest artwork; A high…