It's sure I don't use smooth version for the screenshots, indeed I use that only to check if there are troubles concerned with bad geometry (as unfold vertices ...) Here some adjustments I was told to perform Uploaded with ImageShack.us
The unfolding thrusters are in, i need to change the angle they sit at, maybe make the boosters a bit taller since they look a little flat. Shit i was meant to do the dammed back shoulder mount thing X___x"
I use XrayUnwrap. Makes it pretty easy to unwrap such stuff in 3ds max. You just select the edges where you want the seam, then it unfolds it automatically. Little rectifying and straightening loops afterwards and it's done.
@Gannon thanks man ! @Justo thanks bro, i using maya for this ! Use smudge for move uvs and unfold and smudge, and move for get more resolution and make square too for using more space on UV SET
Yep, using that as a start at least. I'm having a lot of fun starting out with a basic block, then slicing it up based on how it's going to transform and unfolding it into the humanoid shape. It's like Christmas 1985 all over again.
It's just their UV don't match up. An easy way is to create a nurbs sphere and convert it to polygon and you should have UV lay out very similar to the tutorial. You can also try unfold the eye yourself.
I was actually thinking of that. I think the goal in mind is to have it feel like it's the real thing, but then from a different perspective it unfolds as a studio set, maybe incorporate something as you were saying the view would be behind the scenes.
I'm content in quietly watch this discussion unfold from the sidelines, but I just wanted to say that this is... really nice! I've worked for studios that weren't nearly as thoughtful when dealing with their employees as yours is with freelancers. Please don't change.
^ I was waiting for this. The ONE important piece of conflict that he could have brought to the series was with Merl and how that might unfold. Pushing zombies up against a wall for her to escape vs Merl exacting his revenge.. hmmm
High poly sculpt arguably complete, at the very least its ready for a low poly retop: Wings unfolding (left = little stretch, middle = default outstretch stance, right = full outstretch; very/too fairy like)